Nicht aus der Schweiz? Besuchen Sie lehmanns.de
The Unified Modeling Language User Guide - Grady Booch, James Rumbaugh, Ivar Jacobson

The Unified Modeling Language User Guide

Buch | Hardcover
496 Seiten
2005 | 2nd edition
Addison-Wesley Educational Publishers Inc (Verlag)
978-0-321-26797-9 (ISBN)
CHF 89,95 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Unified Modeling Language (UML) has been the industry standard for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. Starting with an overview of the UML, this book explains the language gradually by introducing a few concepts and notations in each chapter.
For nearly ten years, the Unified Modeling Language (UML) has been the industry standard for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. As the de facto standard modeling language, the UML facilitates communication and reduces confusion among project stakeholders. The recent standardization of UML 2.0 has further extended the language's scope and viability. Its inherent expressiveness allows users to model everything from enterprise information systems and distributed Web-based applications to real-time embedded systems.

In this eagerly anticipated revision of the best-selling and definitive guide to the use of the UML, the creators of the language provide a tutorial to its core aspects in a two-color format designed to facilitate learning. Starting with an overview of the UML, the book explains the language gradually by introducing a few concepts and notations in each chapter. It also illustrates the application of the UML to complex modeling problems across a variety of application domains. The in-depth coverage and example-driven approach that made the first edition of The Unified Modeling Language User Guide an indispensable resource remain unchanged. However, content has been thoroughly updated to reflect changes to notation and usage required by UML 2.0.

Highlights include:



A new chapter on components and internal structure, including significant new capabilities for building encapsulated designs
New details and updated coverage of provided and required interfaces, collaborations, and UML profiles
Additions and changes to discussions of sequence diagrams, activity diagrams, and more
Coverage of many other changes introduced by the UML 2.0 specification

With this essential guide, you will quickly get up to speed on the latest features of the industry standard modeling language and be able to apply them to your next software project.

Grady Booch, James Rumbaugh, and Ivar Jacobson are the original designers of the Unified Modeling Language and three of the most widely known names in the field of software engineering. Accomplished authors, they are recognized worldwide for many significant contributions to the development of object technology, including the Booch Method, the Object Modeling Technique (OMT), and the Objectory (OOSE) Process. Booch and Rumbaugh work at IBM, and Jacobson is an independent consultant.

Preface xiiiPart 1: Getting Started 1Chapter 1: Why We Model 3The Importance of Modeling 4

Principles of Modeling 8

Object-Oriented Modeling 10

Chapter 2: Introducing the UML 13An Overview of the UML 14

A Conceptual Model of the UML 17

Architecture 31

Software Development Life Cycle 33

Chapter 3: Hello, World! 37Key Abstractions 38

Mechanisms 41

Artifacts 43

Part 2: Basic Structural Modeling 45Chapter 4: Classes 47Getting Started 47

Terms and Concepts 49

Common Modeling Techniques 54

Hints and Tips 59

Chapter 5: Relationships 61Getting Started 62

Terms and Concepts 63

Common Modeling Techniques 69

Hints and Tips 74

Chapter 6: Common Mechanisms 75Getting Started 76

Terms and Concepts 77

Common Modeling Techniques 84

Hints and Tips 88

Chapter 7: Diagrams 89Getting Started 90

Terms and Concepts 91

Common Modeling Techniques 96

Hints and Tips 101

Chapter 8: Class Diagrams 103Getting Started 103

Terms and Concepts 105

Common Modeling Techniques 106

Hints and Tips 113

Part 3: Advanced Structural Modeling 115Chapter 9: Advanced Classes 117Getting Started 117

Terms and Concepts 118

Common Modeling Techniques 130

Hints and Tips 131

Chapter 10: Advanced Relationships 133Getting Started 134

Terms and Concepts 135

Common Modeling Techniques 148

Hints and Tips 149

Chapter 11: Interfaces, Types, and Roles 151Getting Started 151

Terms and Concepts 153

Common Modeling Techniques 157

Hints and Tips 161

Chapter 12: Packages 163Getting Started 164

Terms and Concepts 165

Common Modeling Techniques 170

Hints and Tips 174

Chapter 13: Instances 175Getting Started 175

Terms and Concepts 176

Common Modeling Techniques 182

Hints and Tips 183

Chapter 14: Object Diagrams 185Getting Started 185

Terms and Concepts 187

Common Modeling Techniques 188

Hints and Tips 191

Chapter 15: Components 193Getting Started 193

Terms and Concepts 194

Common Modeling Techniques 203

Hints and Tips 205

Part 4: Basic Behavioral Modeling 207Chapter 16: Interactions 209Getting Started 210

Terms and Concepts 211

Common Modeling Techniques 221

Hints and Tips 222

Chapter 17: Use Cases 225Getting Started 225

Terms and Concepts 228

Common Modeling Techniques 236

Hints and Tips 237

Chapter 18: Use Case Diagrams 239Getting Started 239

Terms and Concepts 241

Common Modeling Techniques 242

Hints and Tips 248

Chapter 19: Interaction Diagrams 249Getting Started 250

Terms and Concepts 251

Common Modeling Techniques 260

Hints and Tips 264

Chapter 20: Activity Diagrams 267Getting Started 268

Terms and Concepts 269

Common Modeling Techniques 280

Hints and Tips 284

Part 5: Advanced Behavioral Modeling 285Chapter 21: Events and Signals 287Getting Started 287

Terms and Concepts 288

Common Modeling Techniques 293

Hints and Tips 296

Chapter 22: State Machines 297Getting Started 298

Terms and Concepts 300

Common Modeling Techniques 315

Hints and Tips 318

Chapter 23: Processes and Threads 319Getting Started 320

Terms and Concepts 321

Common Modeling Techniques 326

Hints and Tips 330

Chapter 24: Time and Space 331Getting Started 331

Terms and Concepts 332

Common Modeling Techniques 335

Hints and Tips 338

Chapter 25: State Diagrams 339Getting Started 340

Terms and Concepts 341

Common Modeling Techniques 343

Hints and Tips 347

Part 6: Architectural Modeling 349Chapter 26: Artifacts 351Getting Started 351

Terms and Concepts 352

Common Modeling Techniques 355

Hints and Tips 360

Chapter 27: Deployment 361Getting Started 361

Terms and Concepts 362

Common Modeling Techniques 366

Hints and Tips 368

Chapter 28: Collaborations 369Getting Started 369

Terms and Concepts 371

Common Modeling Techniques 376

Hints and Tips 382

Chapter 29: Patterns and Frameworks 383Getting Started 383

Terms and Concepts 385

Common Modeling Techniques 389

Hints and Tips 394

Chapter 30: Artifact Diagrams 395Getting Started 395

Terms and Concepts 396

Common Modeling Techniques 398

Hints and Tips 407

Chapter 31: Deployment Diagrams 409Getting Started 409

Terms and Concepts 411

Common Modeling Techniques 413

Hints and Tips 419

Chapter 32: Systems and Models 421Getting Started 421

Terms and Concepts 423

Common Modeling Techniques 426

Hints and Tips 428

Part 7: Wrapping Up 431Chapter 33: Applying the UML 433Transitioning to the UML 433

Where to Go Next 435

Appendix A: UML Notation 437Appendix B: Rational Unified Process 443Glossary 451Index 463

Erscheint lt. Verlag 2.6.2005
Reihe/Serie The Addison-Wesley Object Technology Series
Verlagsort New Jersey
Sprache englisch
Maße 196 x 243 mm
Gewicht 1010 g
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Objektorientierung
Informatik Software Entwicklung UML
ISBN-10 0-321-26797-4 / 0321267974
ISBN-13 978-0-321-26797-9 / 9780321267979
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
objektorientierte Entwicklung modularer Maschinen für die digitale …

von Thomas Schmertosch; Markus Krabbes; Christian Zinke-Wehlmann

Buch | Hardcover (2024)
Hanser (Verlag)
CHF 62,95
Entwicklung von GUIs für verschiedene Betriebssysteme

von Achim Lingott

Buch (2023)
Hanser, Carl (Verlag)
CHF 55,95
Principles and Practice Using C++

von Bjarne Stroustrup

Buch | Softcover (2024)
Addison Wesley (Verlag)
CHF 119,95