Build Stunning Real-time VFX with Unreal Engine 5
Packt Publishing Limited (Verlag)
978-1-80107-241-0 (ISBN)
Key Features
Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5
Level up your VFX skills and enhance your employability in a competitive market
Build various particle system projects to reinforce your learning and put your new knowledge into practice
Book DescriptionWhile no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code.
This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package.
By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.What you will learn
Brush up your vector mathematics skills
Access and create namespaces in Niagara
Add a Niagara system to a Blueprint actor
Create a particle system with dynamic inputs
Publish a custom module for your team members to use
Create Niagara Scratch modules
Enable your particle emitters to communicate using event handlers
Control Niagara systems using Blueprint public variables
Who this book is forThis book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.
Hrishikesh Andurlekar is the founder of Tplusplus Interactive, an Unreal Authorized instructor, owner of a Unreal Authorized training center and a Mentor at Mastered UK. He has been a CG Supervisor at Prana Studios and Pixion. He has been working as a contractor/consultant in Unreal Engine for 6 years with leading companies including Reliance Jio Studios, Monk Studios, Prime Focus and True Telecom delivering Games, Simulations, Virtual Production Solutions and AR/VR experiences. He has trained companies around the world through Epic Games. More than 3200 hours of 1-2-1 training conducted for major companies like Technicolor, Yashraj studios, Infosys, Tech Mahindra, TCS, Aptech among others.
Table of Contents
Getting Started with Unreal Engine Particle System Frameworks
Understanding Particle System Concepts
Exploring Niagara Concepts and Architecture
Building Our First Niagara System
Diving into Emitter-System Overrides
Exploring Dynamic Inputs
Creating Custom Niagara Modules
Local Modules and Versioning
Events and Event Handlers
Debugging workflow in Niagara
Controlling Niagara Particles using Blueprints
Erscheinungsdatum | 16.05.2023 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
ISBN-10 | 1-80107-241-8 / 1801072418 |
ISBN-13 | 978-1-80107-241-0 / 9781801072410 |
Zustand | Neuware |
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