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Coding Roblox Games Made Easy - - Zander Brumbaugh

Coding Roblox Games Made Easy -

The ultimate guide to creating games with Roblox Studio and Luau programming
Buch | Softcover
253 Seiten
2022 | 2nd Revised edition
Packt Publishing Limited (Verlag)
978-1-80323-467-0 (ISBN)
CHF 26,15 inkl. MwSt
Get up and running with Roblox environment and Luau programming basics to build and share your gamesIncludes an exclusive invite to join the online Roblox game development community

Key Features

* Begin coding in Luau: build player avatars, battlefields, game physics, countdown timers, a nd more
* Learn tips, tricks, best practices, and advanced Roblox coding techniques for game creation
* Join the Roblox coding bookclub to discuss queries, provide solutions, and ask Zander for advice on Roblox gaming

Book Description

Roblox is a huge entertainment platform like no other for both playing and creating games. With over 200 million monthly active users, Roblox has enabled new and experienced developers to create successful games, often called experiences, that can be played globally at no cost.
Coding Roblox Games Made Easy, 2nd edition builds a solid foundation of concepts you need to embark on the journey of building 3 games in Roblox in an increasing order of complexity.
Create obstacles and traps for an Obby and overcome them to win the game alongside other players and earn rewards.
In the next game, manage player avatars, their weapons, a battlefield, add programming logic for the players to find their weapons and fight, with a reward for the last player standing.
Take your game development skills to another level, building a multi-player game. Add a timer for players to locate items to escape while Granny hunts for each player to eliminate all of them before the time ends.
Finally, you'll delve into the logistics of game production, focusing on optimizing your games' performance by implementing impressive mechanics, monetization, and marketing practices. We also discuss how metaverse is set to change the dynamics of user experience and what the future holds for Roblox game developers.
Let's create and share experiences through play!

What you will learn

* Understand how to use Roblox Studio and other free resources
* Learn coding in Luau: basics, game systems, physics manipulation, etc.
* Test, evaluate, and redesign to create bug-free and engaging games
* Use Roblox programming and rewards to make your first game
* Move from lobby to battleground, build avatars, locate weapons to fight
* Character selection, countdown timers, locate escape items, assign rewards
* Master the 3 Ms: Mechanics, Monetization, Marketing (and Metaverse)

Who This Book Is For

Get started with building your first game on the Roblox platform. This book is for anyone interested in learning the fundamentals of Luau programming and Roblox Studio and needs direction to build and share games. If you're already familiar with Roblox and are looking for tips, tricks, and the best Roblox and Luau practices for efficient development, you'll find this book helpful.
The book requires no prior knowledge of game development.

Zander Brumbaugh is an independent Programmer, Project Manager, and Game Designer. The games he has made or contributed to have been played more than 300 million times. Zander works with members of the Roblox community and its Developer Relations team to promote and support the Roblox platform. He has created popular games like My Salon, Power Simulator, Munching Masters, etc. With the games he has created, he has been able to create a successful business while in college; he currently attends the University of Washington and is part of the Paul G. Allen School of Computer Science and Engineering. At the time of writing, Zander was 19 years old.

Table of Contents
* Introducing Roblox Development
* Knowing Your Work Environment
* Introduction to Roblox Lua
* Roblox Programming Scenarios
* Creating an Obby
* Creating a Battle Royale Game
* The 3 Ms
* 50 cool things to do in Roblox

Erscheint lt. Verlag 31.5.2022
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-80323-467-9 / 1803234679
ISBN-13 978-1-80323-467-0 / 9781803234670
Zustand Neuware
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