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The Persona Lifecycle - John Pruitt, Tamara Adlin

The Persona Lifecycle

Keeping People in Mind Throughout Product Design
Buch | Softcover
744 Seiten
2006
Morgan Kaufmann Publishers In (Verlag)
978-0-12-566251-2 (ISBN)
CHF 95,95 inkl. MwSt
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Addresses the 'how' of creating effective personas and using those personas to design products that people love. This book offers detailed techniques and tools related to planning, creating, communicating, and using personas to create great product designs.
The Persona Lifecycle is a field guide exclusively focused on interaction design's most popular new technique. The Persona Lifecycle addresses the "how" of creating effective personas and using those personas to design products that people love. It doesn’t just describe the value of personas; it offers detailed techniques and tools related to planning, creating, communicating, and using personas to create great product designs. Moreover, it provides rich examples, samples, and illustrations to imitate and model. Perhaps most importantly, it positions personas not as a panacea, but as a method used to complement other user-centered design (UCD) techniques including scenario-based design, cognitive walkthroughs and user testing. The authors developed the Persona Lifecycle model to communicate the value and practical application of personas to product design and development professionals.

This book explores the complete lifecycle of personas, to guide the designer at each stage of product development. It includes a running case study with rich examples and samples that demonstrate how personas can be used in building a product end-to-end. It also presents recommended best practices in techniques, tools, and innovative methods and contains hundreds of relevant stories, commentary, opinions, and case studies from user experience professionals across a variety of domains and industries.

This book will be a valuable resource for UCD professionals, including usability practitioners, interaction designers, technical writers, and program managers; programmers/developers who act as the interaction designers for software; and those professionals who work with developers and designers.

John Pruitt is a User Research Manager for the Tablet and Mobile PC Division at Microsoft Corporation. Since joining Microsoft in 1998, he has conducted user research for a number of products including Windows 98SE, Windows 2000 Professional, Windows XP, and MSN Explorer, versions 6, 7 & 8. Prior to Microsoft, he was an invited researcher in the Human Information Processing Division of the Advanced Telecommunications Research Laboratory, in Kyoto, Japan, and also worked as a civilian scientist doing simulation and training research for the U.S. Navy. John holds a Ph.D. in experimental psychology from the University of South Florida and has published articles and chapters on usability methods, skill training, naturalistic decision-making, speech perception and second-language learning. He has been creating and using personas for more than five years, continually developing a more rigorous approach to the method and mentoring numerous product teams at Microsoft and companies worldwide in adopting the technique. John has led workshops and spoken widely on the topic at both academic and industry events. Tamara Adlin is the Principal consultant at Adlin, Inc. She was formerly a Customer Experience Manager at Amazon.com. For the past six years, John and Tamara have been researching and using personas, leading workshops, and teaching courses at professional conferences and universities. They developed the Persona Lifecycle model to communicate the value and practical application of personas to product design and development professionals.

Chapter 1 – The Next Frontier for User-Centered Design: Making User Representations More UsableChapter 2 – The Persona Lifecycle: A framework for the persona approachChapter 3 – Phase 1: Family Planning (planning a persona effort)Chapter 4 – Phase 2: Conception & Gestation (creating personas)Chapter 5 – Phase 3: Birth & Maturation (launching and communicating personas)Chapter 6 – Phase 4: Adulthood (using personas)Chapter 7 – Phase 5: Lifetime Achievement and Retirement (ROI and reuse of personas)Contributed Chapters:Chapter 8 – Users, roles and personas (by Larry Constantine)Chapter 9 - Storytelling and narrative (by Whitney Quesenbery)Chapter 10 - Reality and Design Maps (by Tamara Adlin & Holly Jamesen)Chapter 11 - Marketing versus design personas (by Bob Barlow-Busch)Chapter 12 – Why personas work: The psychological evidence (by Jonathan Grudin)Appendix A- Example PersonasAppendix B- Sample Image Release FormReferencesContributor IndexIndex

Erscheint lt. Verlag 5.5.2006
Reihe/Serie The Morgan Kaufmann Series in Interactive Technologies
Verlagsort San Francisco
Sprache englisch
Maße 191 x 235 mm
Gewicht 1520 g
Themenwelt Mathematik / Informatik Informatik Theorie / Studium
Wirtschaft
ISBN-10 0-12-566251-3 / 0125662513
ISBN-13 978-0-12-566251-2 / 9780125662512
Zustand Neuware
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