Game Development 2042
CRC Press (Verlag)
978-1-032-27209-2 (ISBN)
This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games.
The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others.
Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.
Tim Fields has been making and operating games and leading game publishing companies for more than 25 years. Along the way he has been a part of bringing games to life in franchises like Call of Duty, Halo, Marvel, Disney, Need for Speed, Fast and Furious, Transformers, Dungeons & Dragons, and many more, winning multiple Editor’s Choice and other awards, and generated billions of dollars in earnings. This is his fifth book on the games industry. He recently served as the CEO of mobile game publisher Kabam and currently works at Wizards of the Coast, bringing beloved franchises to life as digital games.Tim also runs an AI focused research company called MainBrain.AI.
Game Development 2042. Chapter 1 A Global Community of Players. Chapter 2 How to Reach the World. Chapter 3 The Evolution of Game Design. Chapter 4 Web 3 Gaming: Crypto, Play to Earn, NFT. Chapter 5 Devices and Platforms. Chapter 6 Input and Feedback Mechanisms. Chapter 7 Business Models. Chapter 8 Data and Analytics. Chapter 9 Artificially Intelligent Characters. Chapter 10 The Future of Game Development. CONCLUSIONS. INDEX.
Erscheinungsdatum | 26.09.2022 |
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Zusatzinfo | 32 Line drawings, black and white; 44 Halftones, black and white; 76 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 156 x 234 mm |
Gewicht | 771 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-032-27209-0 / 1032272090 |
ISBN-13 | 978-1-032-27209-2 / 9781032272092 |
Zustand | Neuware |
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