Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry
Springer International Publishing (Verlag)
978-3-031-06014-4 (ISBN)
The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR.
The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.
VAMR in learning, education and culture.- User Movement for Safety Training in a Virtual Chemistry Lab.- Development of an Educational AR Tool for Visualization of Spatial Figures and Volume Calculation for Vocational Education.- An Extended Reality Simulator for Advanced Trauma Life Support Training.- Virtual Access to STEM Careers: Two Preliminary Investigations.- Me, Myself, and the (Virtual) World: A Review of Learning Research in 4E Cognition and Immersive Virtual Reality.- Using AR Headset Camera to Track Museum Visitor Attention: Initial Development Phase.- Sculpting in Augmented Reality - Redefining Digital Crafts Through Multimodal Interactions.- Multi-agent Crowd Simulation in an Active Shooter Environment.- The Need for Universal Design of eXtended Reality (XR) Technology in Primary and Secondary Education - Identifying Opportunities, Challenges, and Knowledge Gaps from the Literature.- Towards Improvement of UX using Gamification for Public Artistic and Historical Artifactsin AR.- Intertwining History and Places: The Design of TongSEE Location-Based Augmented Reality Application for History Learning.- VAMR in aviation.- Practice Makes Perfect or Does It? Practice Effect in Flying HUD Localizer-Guided Low Visibility Takeoffs.- Identification of Expert Tower Controller Visual Scanning Patterns in Support of the Development of Automated Training Tools.- A Civil Aircraft Cockpit Control Device Design Using Mixed Reality Device.- Comparing the Effect of Airflow Direction on Simulator Sickness and User Comfort in a High-Fidelity Driving Simulator.- Preliminary Findings: Application of Maintenance Instructions Displayed in Augmented Reality.- Human Factors Considerations for Head-Worn Displays in Civil Aviation.- Estimating Cognitive Load and Cybersickness of Pilots in VR Simulations via Unobtrusive Physiological Sensors.- Critical Review of Extended Reality Applications in Aviation.- Industrial applications of VAMR.
Erscheinungsdatum | 04.06.2022 |
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Reihe/Serie | Lecture Notes in Computer Science |
Zusatzinfo | XXVI, 383 p. 142 illus., 123 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 629 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Mathematik / Informatik ► Informatik ► Netzwerke | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Schlagworte | Applications • Artificial Intelligence • augmented reality • Communication Systems • Computer Networks • Computer Science • Computer systems • computer vision • conference proceedings • Data communication systems • Education • Engineering • Human-Computer Interaction (HCI) • Human engineering • Informatics • Internet • learning • Network Protocols • Research • Signal Processing • Telecommunication networks • Telecommunication Systems • User Interfaces • Virtual Reality |
ISBN-10 | 3-031-06014-8 / 3031060148 |
ISBN-13 | 978-3-031-06014-4 / 9783031060144 |
Zustand | Neuware |
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