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GPU Ray Tracing in Non-Euclidean Spaces

Buch | Softcover
128 Seiten
2022
Morgan & Claypool Publishers (Verlag)
978-1-63639-326-1 (ISBN)
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Explores the visualization of three-dimensional non-Euclidean spaces using raytracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics.
This book explores the visualization of three-dimensional non-Euclidean spaces using raytracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.

Tiago Novello is a Postdoctoral Researcher at IMPA Vision and Graphics (VISGRAF) Laboratory. He obtained a D.Sc. in Applied Mathematics at Pontifícia Universidade Católica do Rio de Janeiro, an M.Sc. in Mathematics from the Universidade Federal de Alagoas, and a B.Sc. in Mathematics at Universidade Estadual do Paraná. Vinícius da Silva is a Postdoctoral Researcher at PUC-Rio. He obtained his D.Sc. and M.Sc in Computer Science from the Federal University of Rio de Janeiro. His research interests are Real-Time Computer Graphics, Virtual Reality, Games, and Machine Learning, with a current focus on Real-Time Ray Tracing. Luiz Velho is a Senior Researcher/Professor at IMPA and the leading scientist of the VISGRAF Laboratory. He received a B.E. in Industrial Design from ESDI, an M.S. in Computer Graphics from the MIT/Media Lab, and a Ph.D. in Computer Science from the University of Toronto. His experience spans the fields of modeling, rendering, imaging, and animation.

List of Figures
Introduction
Mathematical Background
Visualization of Three-Dimensional Spaces
Immersive Visualization
Riemannian Ray Tracing
Classical Nil, SL2, and Sol
Curved 3D Spaces
Photo-Realism
Bibliography
Authors' Biographies

Erscheinungsdatum
Reihe/Serie Synthesis Lectures on Visual Computing
Verlagsort San Rafael
Sprache englisch
Maße 152 x 229 mm
Themenwelt Mathematik / Informatik Informatik Theorie / Studium
Informatik Web / Internet Web Design / Usability
ISBN-10 1-63639-326-8 / 1636393268
ISBN-13 978-1-63639-326-1 / 9781636393261
Zustand Neuware
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