Maya Character Animation
Sybex Inc.,U.S.
978-0-7821-4328-7 (ISBN)
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Alias' Maya is the premier tool for 3D modeling, animation, and rendering. It is used by such film houses as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects. "Maya Character Animation provides" in-depth, heavily illustrated, step-by-step instruction in an exceptional full-color package. This is the second edition of one of the most successful and well-reviewed Maya books on the market.
Jae--jin Choi is a Director at ARC Studio, Inc., Senior Vice President at the Maya Professional Academy, and a lecturer in the Gachon Multimedia Graduate School.
Part 1: Character Modeling. Chapter 1: Subdivision & Polygon Modeling. Chapter 2: Polygon, Subdivision Surface Mapping. Chapter 3: Subdivision Surface Character Modeling. Chapter 4: NURBS Modeling. Chapter 5: Facial Expression. Chapter 6: Binding Character. Chapter 7: Character Setup. Chapter 8: Nonlinear Animation. Chapter 9: Render Utility & Mapping Techniques. Part 2: Maya and Beyond. Chapter 10: Essential Features in Maya. Chapter 11: Deep Paint 3D. Part 3: Making an Animation with Maya. Chapter 12: Modeling. Chapter 13: Character Setting. Chapter 14: Animating a Character Model. Chapter 15: Rendering a Character Animation.
Erscheint lt. Verlag | 2.4.2004 |
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Zusatzinfo | colour illustrations |
Verlagsort | New York |
Sprache | englisch |
Maße | 207 x 226 mm |
Gewicht | 2084 g |
Einbandart | Paperback |
Themenwelt | Informatik ► Grafik / Design ► Desktop Publishing / Typographie |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Grafik / Design ► Maya | |
ISBN-10 | 0-7821-4328-8 / 0782143288 |
ISBN-13 | 978-0-7821-4328-7 / 9780782143287 |
Zustand | Neuware |
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