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Computer Vision and Augmented Reality in iOS - Ahmed Fathi Bekhit

Computer Vision and Augmented Reality in iOS

OpenCV and ARKit Applications
Buch | Softcover
159 Seiten
2021 | 1st ed.
Apress (Verlag)
978-1-4842-7461-3 (ISBN)
CHF 82,35 inkl. MwSt
Learn how computer vision works, how augmented reality renders digital graphics into the physical world via an iPhone’s camera, and how to incorporate these technologies into your own apps. This book shows you how to take full advantage of computer vision technologies.

Interacting with other people online usually involves user-generated images and videos; whether it be “memes”, short videos, or heavily-modified images. Before smart phones, generating this content required a professional using high-level image and video editing software. Not any more. 

This book will teach you to use computer vision in the most popular ways, such as for facial recognition, image to text analysis and, of course, recording a video of a dancing hot dog in your living room. Starting with the history of computer vision, image and video processing fundamentals, and an introduction to developing augmented reality applications, you’ll learn to incorporate computer vision both in the content youcreate and the apps you develop for end users. 

Computer Vision and Augmented Reality in iOS reveals how every user with access to the Internet and a smart phone can easily generate heavily-modified images and videos. 


What You'll Learn

Incorporate mathematics related to computer vision into your apps

Host computer vision models remotely for mobile use

Implement visual-inertial state estimation algorithms for mobile augmented reality



Who This Book Is For
Professionals or post graduate students in software development or engineering who have a basic understanding of how software development works and are interested in implementing computer vision into their development. It's recommended that readers already have a working knowledge of C++ and Swift. 

Ahmed Bekhit is the Co-Founder and Chief Technology Officer at Magic Studio; a software company based in Boca Raton, Florida that focuses on developing cutting edge video processing and streaming technologies. In the early days of Ahmed’s career in Software Engineering, he was awarded the Apple WWDC Scholarship three times in a row and was also titled “Apple’s Whiz Kid” by the Wall Street Journal at the age of 15. As of today, Ahmed has been writing software for over a decade. He also regulary contributes to the open-source community and has been known for creating ARVideoKit; an iOS framework that renders ARKit content to capture videos, GIFs, and live photos with augmented reality components. Ahmed has developed and published independent iOS applications that have reached over three million users.

Chapter 1. Introduction to Computer Vision.- Chapter 2. Introduction to Augmented Reality.- Chapter 3. Image and Video Processing Fundamentals.- Chapter 4. Computer Vision Applications.- Chapter 5. Custom Object Tracking.- Chapter 6. Augmented Reality using OpenCV.- Chapter 7. Augmented Reality using ARKit & OpenCV.

Erscheinungsdatum
Zusatzinfo 102 Illustrations, color; 40 Illustrations, black and white; XIII, 159 p. 142 illus., 102 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte AR • ARKit • augmented reality • computer vision • Ios • iPad • iPhone • iPhoneOS • Mobile Development
ISBN-10 1-4842-7461-X / 148427461X
ISBN-13 978-1-4842-7461-3 / 9781484274613
Zustand Neuware
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