Advanced Opengl Game Programming
Seiten
2005
Course Technology Inc (Verlag)
978-1-59200-154-5 (ISBN)
Course Technology Inc (Verlag)
978-1-59200-154-5 (ISBN)
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OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications.
OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications. Since its introduction in 1992, OpenGL has become the industry's most widely used and supported 2D and 3D graphics application programming interface (API), bringing thousands of applications to a wide variety of computer platforms. OpenGL fosters innovation and speeds application development by incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. Developers can leverage the power of OpenGL across all popular desktop and workstation platforms, ensuring wide application deployment.
OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications. Since its introduction in 1992, OpenGL has become the industry's most widely used and supported 2D and 3D graphics application programming interface (API), bringing thousands of applications to a wide variety of computer platforms. OpenGL fosters innovation and speeds application development by incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. Developers can leverage the power of OpenGL across all popular desktop and workstation platforms, ensuring wide application deployment.
Erscheint lt. Verlag | 14.6.2005 |
---|---|
Verlagsort | Boston, MA |
Sprache | englisch |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
ISBN-10 | 1-59200-154-8 / 1592001548 |
ISBN-13 | 978-1-59200-154-5 / 9781592001545 |
Zustand | Neuware |
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