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Unity in Action - Joseph Hocking

Unity in Action

(Autor)

Buch | Softcover
414 Seiten
2022 | 3rd edition
Manning Publications (Verlag)
978-1-61729-933-9 (ISBN)
CHF 75,70 inkl. MwSt
Create your first 2D, 3D, and AR/VR games with the awesome Unity game platform.  With this hands-on beginner's guide, you'll start building games fast!
In Unity in Action, Third Edition, you will learn how to:

Create characters that run, jump, and bump into things
Build 3D first-person shooters and third-person action games
Construct 2D card games and side-scrolling platformers
Script enemies with AI
Improve game graphics by importing models and images
Design an intuitive user interface for your games
Play music and spatially-aware sound effects
Connect your games to the internet for online play
Deploy your games to desktop, mobile, and the web


Thousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of the augmented and virtual reality toolkits. Using your existing coding skills, you'll write custom code instead of just clicking together premade scripts. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.
Build your next game without sweating the low-level details. The Unity game engine handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C#, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity will get your game idea off the drawing board and onto the screen! You can even use Unity for more than game development, with new tools for VR and augmented reality that are perfect for developing useful apps.

Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

Erscheinungsdatum
Verlagsort New York
Sprache englisch
Maße 186 x 232 mm
Gewicht 780 g
Themenwelt Informatik Software Entwicklung Objektorientierung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-61729-933-2 / 1617299332
ISBN-13 978-1-61729-933-9 / 9781617299339
Zustand Neuware
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