Object-Oriented Python
Master OOP by Building Games and GUIs
Seiten
2022
No Starch Press,US (Verlag)
978-1-7185-0206-2 (ISBN)
No Starch Press,US (Verlag)
978-1-7185-0206-2 (ISBN)
Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You'll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You'll explore the key concepts of object-oriented programming - encapsulation, polymorphism, and inheritance - and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you'll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.
Irv Kalb is an adjunct professor at UCSC-Extension and University of Silicon Valley (formerly Cogswell College), where he teaches introductory and object-oriented programming courses in Python. Kalb has a bachelor's and master's degree in Computer Science, decades of experience developing software while focusing on educational software, and has been teaching for over 10 years. He is the author of Learn to Program with Python 3: A Step-by-Step Guide to Programming (Apress).
Erscheinungsdatum | 19.01.2022 |
---|---|
Verlagsort | San Francisco |
Sprache | englisch |
Maße | 177 x 234 mm |
Themenwelt | Informatik ► Software Entwicklung ► Objektorientierung |
ISBN-10 | 1-7185-0206-0 / 1718502060 |
ISBN-13 | 978-1-7185-0206-2 / 9781718502062 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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