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Don’t Force It, Solve It! - George Kalmpourtzis

Don’t Force It, Solve It!

How To Design Meaningful and Efficient Design Processes
Buch | Softcover
260 Seiten
2022
CRC Press (Verlag)
978-0-367-50565-3 (ISBN)
CHF 85,50 inkl. MwSt
It’s not how much time we spend on design that impacts product and service success: it’s whether that time has been spent on solving the right problems. The field of design, with a greater focus on User Centered Design, steadily acquires a central position on the work of product design teams.
"Knowing various frameworks and methodologies is crucial.… This book takes you one step further by transforming individuals or teams into adaptable problem-solving powerhouses."

George Ketsiakidis, Design Researcher, Shanghai Jiao Tong University

"George is a master of design process thinking, and it comes out in every word of his writing."

Ryan Gerber, Founder, Quest Labs

It’s not how much time we spend on design that impacts product and service success: it’s whether that time has been spent on solving the right problems. The field of design, with a greater focus on user-centered design, steadily acquires a central position on the work of product design teams. From large corporate environments to startups, multidisciplinary teams of developers, designers, project managers, and product managers need to find ways to understand each other’s needs, overcome obstacles, communicate efficiently, and perform, creating products that satisfy their users’ needs.

In an era when the main differentiating factor between products are the teams that created them, George Kalmpourtzis’ Don’t Force It, Solve It!: How To Design Meaningful and Efficient Design Processes is the perfect roadmap for navigating the twisting paths of project management and user-centered design.

KEY FEATURES:

• This book aims at helping software teams work more efficiently by setting up their own design processes.

• For organizations, this book helps decode the design processes, allowing them to deliver experiences that address the real problems of their audiences.

• This book offers a combination of theory and practice that will help its readers understand how to design efficient processes and apply this knowledge in their own work.

• This book includes many insights in the form of colorful doodles.

George Kalmpourtzis is an award-winning User Experience & Learning Experience Consultant and Game Designer. Finding himself between the fields of educational technology, design, and game studies, he has been founder, C-level stakeholder, director, and board member of several design studios, startups, and consulting agencies.

George Kalmpourtzis is an award-winning User Experience & Learning Experience Consultant and Game Designer. Finding himself between the fields of educational technology, design and game studies, he has been founder, C-level stakeholder, director and board member of several design studios, start-ups and consulting agencies. George has worked on a diverse portfolio of projects and contexts, spanning from highly complex dashboards to video games and from XR interfaces to mobile apps. He is currently helping design, learning & development and product teams around the globe set-up efficient and fun creative processes and bring user-centered creative problem solving in the heart of design. George also holds bachelor’s degrees in both education and engineering, a master’s degree in information systems and a PhD in design pedagogy. He has created, taught courses and given lectures in academic institutions all over the world.

Chapter 1 If Only There Was a Way to Make Design More Efficient

Section I Don’t Force It, Solve It!

Chapter 2 Processes, Humans, and Design

Chapter 3 The Biggest Design Secret

Chapter 4 The Human-Centered Process

Chapter 5 Let’s Make a Process

Chapter 6 The Process Core

Chapter 7 Don’t Force It, Play!

Chapter 8 An Introduction to Team Dynamics

Section II The Design Process Rectangle

Chapter 9 How to Read This Section

Chapter 10 Phase 1 – Finding and Understanding Problems

Chapter 11 Phase 2 – Coming Up with Problem-Solving Strategies

Chapter 12 Phase 3 – Applying and Exploring Solutions

Chapter 13 Phase 4 – Assessing Solutions and Processes

Section III The Creative Stakeholder’s Journey

Chapter 14 The Final Chapter

Erscheinungsdatum
Zusatzinfo 1 Tables, black and white; 132 Halftones, color; 132 Illustrations, color
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 420 g
Themenwelt Mathematik / Informatik Informatik Datenbanken
Informatik Web / Internet Web Design / Usability
ISBN-10 0-367-50565-7 / 0367505657
ISBN-13 978-0-367-50565-3 / 9780367505653
Zustand Neuware
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