Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Für diesen Artikel ist leider kein Bild verfügbar.

Handbook of Input and 3D User Interaction

Theory and Practice
Buch | Hardcover
1000 Seiten
2021
Productivity Press (Verlag)
978-1-4987-5421-7 (ISBN)
CHF 199,95 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
3D user interaction refers to many different domains along the virtuality continuum such as virtual, mixed and augmented reality, tangible interaction, ubiquitous and pervasive computing, context-aware computing, handheld, or mobile interaction. There is also a strong gaming and entertainment component to 3DUIs, especially with the rise of mobile devices. Readers looking to work in 3D simulation or game development will find value in this book. Coverage includes gesture recognition algorithms, input technologies, 3D navigation and wayfinding with an input’s perspective, software design and implementation, and experiment practices for input devices, among others.

Key Features






Offers a view of input for someone who has no experience, while providing additional reading and topics for experienced researchers



Explores the latest developments in rapidly evolving field of real-time rendering



Provides in-depth input interaction techniques not found in any other book. This offers users useful, state-of-theart information



Offers example programs and downloadable source code from author website

Part I. User Input Interfaces. Part II. User Input Technologies. Part III. Multi-Modality. Part IV. Gestures Part V. Gesture
Recognition Algorithms Part VI. Navigation and Wayfinding from the Input Perspective. Part VII. Selection and Manipulation. VIII.
Software Architecture and Implementation of Input User Interfaces. Part IX. Models. Part X. Experiment with Input Devices and
Input User Interfaces. Part XI. Input and GPGPU. Part XII. Sensors. Part XIII. Multi-Touch. Part XIV. Mid-Air. Part VX. Filters and
Beyond.

Erscheint lt. Verlag 15.3.2021
Zusatzinfo 300 Illustrations, black and white
Verlagsort Portland
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-4987-5421-X / 149875421X
ISBN-13 978-1-4987-5421-7 / 9781498754217
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
CHF 109,95
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound

von Robert Klaßen

Buch | Hardcover (2021)
Rheinwerk (Verlag)
CHF 69,85