C++20 for Lazy Programmers (eBook)
XXVII, 677 Seiten
Apress (Verlag)
978-1-4842-6306-8 (ISBN)
Ready to learn programming with less effort and more fun? Then do it the lazy way! C++20 for Lazy Programmers uses humor and fun to make you actually willing to read and eager to do the projects as you master the popular and powerful C++ language. Along the way it includes many features from the new C++20 standard, such as ranges, spans, format strings, the 'spaceship' operator, and concepts (template parameter requirements), and provides brief introductions to modules and coroutines.
With this unique method, you'll stretch your abilities with a variety of projects, including your own C++ arcade game. You'll construct your own classes, templates, and abstract data types. After reading and using this book you'll be ready to build real-world C++ applications and game projects on your own.What You Will Learn:
- The brand-new C++20 standard
- Programming graphics and games with the SDL library, using SSDL, the 'Simple SDL' wrapper library
- How to use the most common C++ compilers -- Visual Studio for Windows, and g++ (with Unix or MinGW) -- and their associated debuggers
- 'Anti-bugging' for easy fixes to common problems
- Sound practices for becoming a productive programmer
- How to make your own big projects, including a C++-based arcade game
- The built-in Standard Template Library (STL) functions and classes for easy and efficient programming
- Powerful data types including strings, stacks, vectors, and linked lists -- not by reading about them but by building them -- preparing you further for a career in programming
Ready to learn programming with less effort and more fun? Then do it the lazy way! C++20 for Lazy Programmers uses humor and fun to make you actually willing to read and eager to do the projects as you master the popular and powerful C++ language. Along the way it includes many features from the new C++20 standard, such as ranges, spans, format strings, the "e;spaceship"e; operator, and concepts (template parameter requirements), and provides brief introductions to modules and coroutines.With this unique method, you'll stretch your abilities with a variety of projects, including your own C++ arcade game. You'll construct your own classes, templates, and abstract data types. After reading and using this book you'll be ready to build real-world C++ applications and game projects on your own.What You Will Learn:The brand-new C++20 standardProgramming graphics and games with the SDL library, using SSDL, the "e;Simple SDL"e; wrapper libraryHow to use the most common C++ compilers -- Visual Studio for Windows, and g++ (with Unix or MinGW) -- and their associated debuggers"e;Anti-bugging"e; for easy fixes to common problems Sound practices for becoming a productive programmerHow to make your own big projects, including a C++-based arcade game The built-in Standard Template Library (STL) functions and classes for easy and efficient programmingPowerful data types including strings, stacks, vectors, and linked lists -- not by reading about them but by building them -- preparing you further for a career in programmingWho This Book Is ForAll who are new to C++, either self-learners or students in college-level courses.
Erscheint lt. Verlag | 11.12.2020 |
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Zusatzinfo | XXVII, 677 p. 198 illus. |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Schlagworte | C++ • C++20 • Code • Computer Science • C plus plus • CS • Development • Game • object oriented • OO • programming • Software • source • Textbook |
ISBN-10 | 1-4842-6306-5 / 1484263065 |
ISBN-13 | 978-1-4842-6306-8 / 9781484263068 |
Haben Sie eine Frage zum Produkt? |
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