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Beginning Unreal Engine 4 Blueprints Visual Scripting -  Satheesh PV

Beginning Unreal Engine 4 Blueprints Visual Scripting (eBook)

Using C++: From Beginner to Pro

(Autor)

eBook Download: PDF
2020 | 1st ed.
XIII, 165 Seiten
Apress (Verlag)
978-1-4842-6396-9 (ISBN)
Systemvoraussetzungen
56,99 inkl. MwSt
(CHF 55,65)
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Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.  

Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you'll create material, meshes, and textures.  

The last chapter brings all the concepts together by building a demo game. By the end of the book, you'll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. 

What You Will Learn

  • Discover Blueprints and how to apply them in Unreal Engine 4
  • Get started with C++ programming in Unreal Engine 4
  • Apply the concepts of physics and ray-casting
  • Work with the Gameplay Framework

Who This Book Is For 

Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.



Satheesh Pv is a game programmer living in Mumbai, India. He started his career as a game developer in 2012 by making a first-person multiplayer game with his brother and close friend using Unreal Development Kit and created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He was selected by Epic Games as one of the closed beta testers for Unreal Engine 4 before its public release. He is also a moderator at Unreal Engine forums as well as a spotlight member and Engine contributor.
Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.  Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you ll create material, meshes, and textures.  The last chapter brings all the concepts together by building a demo game. By the end of the book, you ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. What You Will Learn Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework Who This Book Is For Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.
Erscheint lt. Verlag 25.11.2020
Zusatzinfo XIII, 165 p. 135 illus., 1 illus. in color.
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Schlagworte 3D • blueprints • C++ • Epic Games • Gameplay • HUD • Materials • meshes • Physics • Raycasting • Textures • UE4 • Unreal Editor • user interface
ISBN-10 1-4842-6396-0 / 1484263960
ISBN-13 978-1-4842-6396-9 / 9781484263969
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