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Advances in Computer Games -

Advances in Computer Games

16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers
Buch | Softcover
XIII, 181 Seiten
2020 | 1st ed. 2020
Springer International Publishing (Verlag)
978-3-030-65882-3 (ISBN)
CHF 89,85 inkl. MwSt

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019.



The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.

Advice are useful for game AI : Experiments with alpha-beta search players in shogi.- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi.- Making a Better Game: The History of Cluster.- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation.- A Further Investigation of Neural Network Players for Game 2048.- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs.- New Hex Patterns for Fill and Prune.- Solving Cram using Combinatorial Game Theory.- Exploiting Game Decompositions in Monte Carlo Tree Search.- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm.- Net2Net Extension for the AlphaGo Zero Algorithm.- Designing policy network with deep learning in turn-based strategy games.- Steps towards Strongly Solving 7x7 Chinese Checkers.- The Ludii General Game System: Interactive Demonstration.

Erscheinungsdatum
Reihe/Serie Lecture Notes in Computer Science
Theoretical Computer Science and General Issues
Zusatzinfo XIII, 181 p. 89 illus., 46 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 305 g
Themenwelt Informatik Theorie / Studium Algorithmen
Schlagworte Artificial Intelligence • board games • Card Games • Computer Games • evolutionary algorithms • Game Design • Gameplay • Game Theory • general game playing • Genetic algorithms • Heuristic Search • Human-Computer Interaction (HCI) • interactive computer graphics • machine learning • Monte Carlo tree search • Network Protocols • Signal Processing • video games • World Wide Web
ISBN-10 3-030-65882-1 / 3030658821
ISBN-13 978-3-030-65882-3 / 9783030658823
Zustand Neuware
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