Ultimate Game Design: Building Game Worlds
Seiten
2003
Osborne/McGraw-Hill (Verlag)
978-0-07-222899-1 (ISBN)
Osborne/McGraw-Hill (Verlag)
978-0-07-222899-1 (ISBN)
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Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney
Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney
Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.
McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide
1: Previsualization 2: Level Planning and Building 3: Lighting, Texturing, Particles, Effects, and Audio 4: Actors, Props, Items, and Camera Details 5: Design by Genre 6: Scripting Action Events 7: Quality Assurance and Play-Test Feedback 8: Design Considerations for Massively Multiplayer Online Games 9: Cell Phones and Wireless Gaming 10: Getting Started in Game Development 11: Game Development Career Choices A: Reference Information B: Tools Discussed C: Career Guideline Worksheet D: Quick Topic Summary for Designers E: Ultimate Baseball Online Gallery
Erscheint lt. Verlag | 16.6.2003 |
---|---|
Zusatzinfo | 50 Illustrations |
Verlagsort | New York |
Sprache | englisch |
Maße | 185 x 234 mm |
Gewicht | 632 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
ISBN-10 | 0-07-222899-7 / 0072228997 |
ISBN-13 | 978-0-07-222899-1 / 9780072228991 |
Zustand | Neuware |
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