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Ultimate Game Design: Building Game Worlds - Tom Meigs

Ultimate Game Design: Building Game Worlds

(Autor)

Buch | Softcover
368 Seiten
2003
Osborne/McGraw-Hill (Verlag)
978-0-07-222899-1 (ISBN)
CHF 57,95 inkl. MwSt
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Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney.
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Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney


Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.

McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide

1: Previsualization 2: Level Planning and Building 3: Lighting, Texturing, Particles, Effects, and Audio 4: Actors, Props, Items, and Camera Details 5: Design by Genre 6: Scripting Action Events 7: Quality Assurance and Play-Test Feedback 8: Design Considerations for Massively Multiplayer Online Games 9: Cell Phones and Wireless Gaming 10: Getting Started in Game Development 11: Game Development Career Choices A: Reference Information B: Tools Discussed C: Career Guideline Worksheet D: Quick Topic Summary for Designers E: Ultimate Baseball Online Gallery

Erscheint lt. Verlag 16.6.2003
Zusatzinfo 50 Illustrations
Verlagsort New York
Sprache englisch
Maße 185 x 234 mm
Gewicht 632 g
Themenwelt Informatik Weitere Themen Computerspiele
ISBN-10 0-07-222899-7 / 0072228997
ISBN-13 978-0-07-222899-1 / 9780072228991
Zustand Neuware
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