The History of Video Games
Seiten
2021
White Owl (Verlag)
978-1-5267-7897-0 (ISBN)
White Owl (Verlag)
978-1-5267-7897-0 (ISBN)
Across the planet, nearly one in three people now regularly play video games - this is an indispensable guide to how we got there.
This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.
Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you.
There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite.
But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.
This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.
Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you.
There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite.
But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.
Charlie Fish is a celebrated short story writer and screenwriter. Since 1996, he has edited www.fictionontheweb.co.uk, the longest-running short story site on the web. He was born in Mount Kisco, New York in 1980; and now lives in south London with his wife and daughters. His first experience of video gaming was a Donkey Kong II Game & Watch, and he has never looked back.
Erscheinungsdatum | 03.06.2021 |
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Zusatzinfo | 150 colour illustrations |
Verlagsort | Barnsley |
Sprache | englisch |
Maße | 210 x 297 mm |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
ISBN-10 | 1-5267-7897-1 / 1526778971 |
ISBN-13 | 978-1-5267-7897-0 / 9781526778970 |
Zustand | Neuware |
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