Digital Zombies, Undead Stories
Narrative Emergence and Videogames
Seiten
2021
Bloomsbury Academic USA (Verlag)
978-1-5013-6354-2 (ISBN)
Bloomsbury Academic USA (Verlag)
978-1-5013-6354-2 (ISBN)
Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time.
Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.
Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.
Lawrence May is a Lecturer in the Faculty of Education and Social Work, at the University of Auckland, New Zealand.
Contents
List of Figures
List of Tables
Acknowledgements
Chapter 1: Introduction
Chapter 2: Stories of the Undead
Chapter 3: Rules of Emergence (and the Emergence of Rules)
Chapter 4: Familiar Storytelling and Popular Memories
Chapter 5: Making, Breaking and Bending Rules at the Textual Margins
Chapter 6: Unstable Media, Infectious Stories and Migratory Rules
Chapter 7: Delayed Apocalypse, Deliberate Design
Chapter 8: Conclusion
Appendix A
Bibliography
Index
Erscheinungsdatum | 25.02.2021 |
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Zusatzinfo | 7 bw illus |
Verlagsort | New York |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 526 g |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Mathematik / Informatik ► Mathematik ► Angewandte Mathematik | |
Mathematik / Informatik ► Mathematik ► Finanz- / Wirtschaftsmathematik | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 1-5013-6354-9 / 1501363549 |
ISBN-13 | 978-1-5013-6354-2 / 9781501363542 |
Zustand | Neuware |
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