Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Für diesen Artikel ist leider kein Bild verfügbar.

Affordance Theory in Game Design

A Guide Toward Understanding Players
Buch | Hardcover
111 Seiten
2020
Morgan & Claypool Publishers (Verlag)
978-1-68173-754-6 (ISBN)
CHF 115,20 inkl. MwSt
  • Keine Verlagsinformationen verfügbar
  • Artikel merken
A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer. Playtesting and players' affordances are the focus of this book. The book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets.
Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?

The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer.

Playtesting and players' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player's preferences for game objects' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback.

This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.

Innopolis University Innopolis University

Preface
Acknowledgments
Introduction
Affordance Theory and Game Design
A Focused Conversational Model for Game Design and Playtest
A Designer's Reflection on Game Design Considering Players' Emotions
Age and Play / Gender and Play
Player Perceptions of Odd-Shaped Dice for Dungeons & Dragons
Dice Design and Player Preferences for Colors and Contrast
Conclusions
Bibliography
Authors' Biographies

Erscheinungsdatum
Reihe/Serie Synthesis Lectures on Games and Computational Intelligence
Verlagsort San Rafael
Sprache englisch
Maße 191 x 235 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Software Entwicklung User Interfaces (HCI)
Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-68173-754-X / 168173754X
ISBN-13 978-1-68173-754-6 / 9781681737546
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
CHF 41,85