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Creative Projects for Rust Programmers - Carlo Milanesi

Creative Projects for Rust Programmers

Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

(Autor)

Buch | Softcover
404 Seiten
2020
Packt Publishing Limited (Verlag)
978-1-78934-622-0 (ISBN)
CHF 62,80 inkl. MwSt
Build projects on exciting topics like game development, virtual reality, web assembly, emulators, GUI, and Linux/kernel development. By the end of the book, you will know how to choose the right framework or library for your needs.
A practical guide to understanding the latest features of the Rust programming language, useful libraries, and frameworks that will help you design and develop interesting projects

Key Features

Work through projects that will help you build high-performance applications with Rust
Delve into concepts such as error handling, memory management, concurrency, generics, and macros with Rust
Improve business productivity by choosing the right libraries and frameworks for your applications

Book DescriptionRust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms.

The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project.

By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.

What you will learn

Access TOML, JSON, and XML files and SQLite, PostgreSQL, and Redis databases
Develop a RESTful web service using JSON payloads
Create a web application using HTML templates and JavaScript and a frontend web application or web game using WebAssembly
Build desktop 2D games
Develop an interpreter and a compiler for a programming language
Create a machine language emulator
Extend the Linux Kernel with loadable modules

Who this book is forThis Rust programming book is for developers who want to get hands-on experience with implementing their knowledge of Rust programming, and are looking for expert advice on which libraries and frameworks they can adopt to develop software that typically uses the Rust language.

Carlo Milanesi has a computer science degree from the State University of Milan, and lives in Bergamo, Italy. He is a software engineer with decades of experience in teaching and developing software for desktop and the web on Windows or Linux, using C, C++, Smalltalk, Delphi, Visual Basic, C#, Java, JavaScript, and Rust. He loves writing tests and documentation and has experience in the domains of banking, portfolio management, construction engineering, CAD systems for milling machines, human-machine interface systems for machine tools, and websites and web applications for enterprises and for public administration management. He has written a book on Rust entitled, Beginning Rust: From Novice to Professional.

Table of Contents

Rust 2018 – Productivity
Storing and retrieving data
Creating a REST Web Service
Creating a full Web app using Actix
Creating a Client-Side WebAssembly App Using Yew
Creating a WebAssembly Game Using Quicksilver
Creating a Desktop 2D Game Using ggez
Using a Parser Combinator for Interpreting and Compiling
Creating a Computer Emulator using Nom
Creating a Linux kernel module
The Future of Rust

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Informatik Betriebssysteme / Server Unix / Linux
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
ISBN-10 1-78934-622-3 / 1789346223
ISBN-13 978-1-78934-622-0 / 9781789346220
Zustand Neuware
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