Technology, Innovation, Entrepreneurship and Education
Springer International Publishing (Verlag)
978-3-030-40179-5 (ISBN)
Innovating and Exploring Children´s Learning.- Reading to Level Up: Gamifying Reading Fluency.- Rethinking the Design of Hotspots in Children's Digital Picturebooks: Insights from an Exploratory Study.- Children's tinkering activity with Collapse Informatics: the Internalization of Environmental Consciousness.- "Play and learn": exploring CodeCubes Innovating Media Usage.- Question & Answering interface to improve the students' experience in an e-learning course with a virtual tutor.- Exploring the Use of Augmented Reality Concepts to Enhance the TV Viewer Experience.- Design Experiments in Nonrepresentational VR and Symmetric Texture Generation in Real-Time Innovation for Special Needs.- Didactic toy for children with special needs.- Digitally-mediated Learning Environments and Information Literacy for Active Ageing: A Pilot Study.- European video game development and disability: Reflections on data, rights, decisions and assistance Innovating Methods.- From community datamining to enterprising villagers.- The transformational effect of a designerly approach within a research project.- Visual Quotes and Physical Activity Tracking: Can Aesthetic Pleasure Motivate Our Short-term Exercise Motivation?.- Raising the Odds of Success for Innovative Product by Experimentation and Utilizing Input of Future User.
Erscheinungsdatum | 30.01.2020 |
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Reihe/Serie | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Zusatzinfo | XII, 129 p. 40 illus., 31 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 232 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Datenbanken |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
Mathematik / Informatik ► Informatik ► Netzwerke | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
Schlagworte | Applications • Arts and Humanities • augmented reality • Computer aided instruction • Computer Science • computing and children • computing in education • conference proceedings • creative computing • Education • E-Learning • human-centered-computing • Human-Computer Interaction (HCI) • Human engineering • Informatics • innovation in HCI. • Innovation Management • Interaction Design • interactive computer graphics • Learning Environments • Research • User Interfaces • Virtual Reality |
ISBN-10 | 3-030-40179-0 / 3030401790 |
ISBN-13 | 978-3-030-40179-5 / 9783030401795 |
Zustand | Neuware |
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