Beginning Game Programming with Pygame Zero
Apress (Verlag)
978-1-4842-5649-7 (ISBN)
Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, butwill also work on any other computer that supports Python 3 along with Pygame Zero.
The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs.
What You'll Learn
Code in Python
Generate sounds and graphics for 2D games
Grasp object oriented programming with Pygame Zero
Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.
Stewart Watkiss is a keen maker, programmer, and author of Learn Electronics with Raspberry Pi. He studied at the University of Hull, where he earned a master’s degree in electronic engineering and more recently with Georgia Institute of Technlogy where he earned a master’s degree in computer science. Stewart also volunteers as a STEM Ambassador, helping teach programming and physical computer to school children and at Raspberry Pi events. He has created a number of resources using Pygame Zero which he makes available on his web site (www.penguintutor.com).
Chapter 1 - Creating Computer Games.- Chapter 2 - Getting Started with Python.- Chapter 3 - Pygame Zero.- Chapter 4 - Game Design.-Chapter 5 - Graphic Design.- Chapter 6 - Colors.- Chapter 7 - Tank Game Zero.-Chapter 8 - Sound.- Chapter 9 - Object-Orientated Programming.-Chapter 10 - Artificial Intelligence.- Chapter 11 - Improvements and Debugging.- Appendix A - Quick Reference.- Appendix B - More Information.
Erscheinungsdatum | 17.02.2020 |
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Zusatzinfo | 59 Illustrations, black and white; XX, 348 p. 59 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Weitere Themen ► Hardware | |
Schlagworte | 2D game design • Coding • Object Oriented Programming • programming • Pygame Zero • Python • Raspberry Pi |
ISBN-10 | 1-4842-5649-2 / 1484256492 |
ISBN-13 | 978-1-4842-5649-7 / 9781484256497 |
Zustand | Neuware |
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