Scratch 3 Programming Playground
Learn to Program by Making Cool Games
Seiten
2021
No Starch Press,US (Verlag)
978-1-7185-0021-1 (ISBN)
No Starch Press,US (Verlag)
978-1-7185-0021-1 (ISBN)
A project-filled introduction to coding that shows kids how to build programs by making cool games.
Kids learn to code by making fun computer games with the Scratch programming language. Games include things like a timed maze, a snake game, asteroids, and more. By combining colorful Scratch programming blocks of code, kids quickly learn computer programming concepts, like loops, strings, and variables, without having to master the cryptic syntax found in most programming languages. Easy-to-follow, full color instructions let readers get immediate results with minor supervision. Review questions and coding challenges reinforce learning and aid classroom use and the development of lesson plans.
Kids learn to code by making fun computer games with the Scratch programming language. Games include things like a timed maze, a snake game, asteroids, and more. By combining colorful Scratch programming blocks of code, kids quickly learn computer programming concepts, like loops, strings, and variables, without having to master the cryptic syntax found in most programming languages. Easy-to-follow, full color instructions let readers get immediate results with minor supervision. Review questions and coding challenges reinforce learning and aid classroom use and the development of lesson plans.
Al Sweigart is a software developer who teaches programming to kids and adults. He has written several Python books for beginners, including the worldwide bestseller Automate the Boring Stuff with Python, as well as Invent Your Own Computer Games with Python, and Making Games with Python & Pygame.
Introduction
Chapter 1: Getting Started with Scratch
Chapter 2: Rainbow Lines…in Space!
Chapter 3: Maze Runner
Chapter 4: Shooting Hoops with Gravity
Chapter 5: A Polished Brick Breaker Game
Chapter 6: Snaaaaaake!
Chapter 7: Fruit Slicer
Chapter 8: Asteroid Breaker…in Space!
Chapter 9: Making an Advanced Platformer
Chapter 10: Where to go from Here
Erscheinungsdatum | 18.01.2021 |
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Verlagsort | San Francisco |
Sprache | englisch |
Maße | 177 x 234 mm |
Themenwelt | Mathematik / Informatik ► Informatik |
ISBN-10 | 1-7185-0021-1 / 1718500211 |
ISBN-13 | 978-1-7185-0021-1 / 9781718500211 |
Zustand | Neuware |
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