Game Development with GameMaker Studio 2 (eBook)
XXII, 532 Seiten
Apress (Verlag)
978-1-4842-5010-5 (ISBN)
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML).
Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development.
What You'll Learn
- Create games for different genres
- Master GameMaker Language (GML) programming
- Apply game design principles
- Delve into game programming patterns
Who This Book is For
Video game enthusiasts interested in game development and design. No prior programming experience is required.Sebastiano M. Cossu is a software engineer and game developer.Video games have always been his greatest passion and he began studying game development at an early age. Sebastiano started working with GameMaker in 2002 and has worked with every version of the software since then.
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML).Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development.Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io.What You ll LearnCreate games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patternsWho This Book is ForVideo game enthusiasts interested in game development and design. No prior programming experience is required.
Erscheint lt. Verlag | 2.9.2019 |
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Zusatzinfo | XXII, 532 p. 179 illus. |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Theorie / Studium ► Compilerbau | |
Schlagworte | Cross-Platform Video Games • drag and drop • GameMaker Language (GML) programming • GameMaker Studio 2 • Multi-Genre Video Games |
ISBN-10 | 1-4842-5010-9 / 1484250109 |
ISBN-13 | 978-1-4842-5010-5 / 9781484250105 |
Haben Sie eine Frage zum Produkt? |
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