Coding in the Classroom
No Starch Press,US (Verlag)
978-1-7185-0034-1 (ISBN)
A book for anyone teaching computer science from elementary school teachers and coding club coaches to parents. Includes coverage of teaching standards, history of computing, elements of programming, numerous games and activities to illustrate concepts, simple hacking, and building a coding community. The book's activities require minimal setup: no new software to install or development environment to set up. Many activities don't involve computers at all, and when computers are used, students start coding with software they are already using.
Ryan Somma has been a software developer for over 25 years and currently works in Laboratory Information Management Systems. He spent 10 years developing mission-critical aviation logistics applications for the US Coast Guard and five years developing professional development applications for teachers at the Association for Supervision and Curriculum Development. A volunteer educator, Somma is interested in synthesizing various ideas from the technical and educational worlds, drawing on his own experience as an educator, as well as contemporary education research.
Introduction: An Age of Wonders
Chapter 1: Making Sense of the Computer Science Standards
Chapter 2: The Many Benefits of Computer Science Education
Chapter 3: Computer Science History
Chapter 4: Computational Thinking Gamified and Unplugged
Chapter 5: Diving into Web Development
Chapter 6: Intentional Development Environments
Chapter 7: Scaffolded Code Exercises
Chapter 8: Self-Directed Project-Based Learning
Chapter 9: Coaching Your Coders
Chapter 10: Networking a Coding Community
Afterword
Erscheinungsdatum | 27.07.2020 |
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Verlagsort | San Francisco |
Sprache | englisch |
Maße | 180 x 234 mm |
Themenwelt | Mathematik / Informatik ► Informatik |
ISBN-10 | 1-7185-0034-3 / 1718500343 |
ISBN-13 | 978-1-7185-0034-1 / 9781718500341 |
Zustand | Neuware |
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