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MEL Scripting for Maya Animators - Mark R. Wilkins, Chris Kazmier

MEL Scripting for Maya Animators

Buch | Softcover
520 Seiten
2003
Morgan Kaufmann Publishers In (Verlag)
978-1-55860-841-2 (ISBN)
CHF 59,30 inkl. MwSt
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Animators, artists, game developers, and technical directors can master Maya's fundamentals then learn how to automate tasks, personalize user interfaces, build custom tools and solve problems by becoming an expert in the MEL scripting language-all with no programming experience.
Learning how to unlock Maya's powerful programming capabilities can be a daunting task if you're not a programmer. Although the package's programming language, MEL (Maya Embedded Language), is easy to learn, virtually all available instruction assumes that the reader has some programming background-that is, until now.

You hold in your hands the first MEL tutorial written especially for non-programmers. MEL Scripting for MAYA Animators will quickly show any user how to go beyond Maya's built-in tools to create customized solutions, previously accessible only to programmers.

With this book, animators, artists, game developers, visual effects developers, and technical directors will master Maya's fundamentals from "under the hood;" then learn how to automate tasks, personalize user interfaces, build custom tools, and solve problems, by becoming an expert in the MEL scripting language-all with no programming experience required!

Mark R. Wilkins is a technical director at DreamWorks Animation SKG, where he helped develop a production pipeline using Maya for effects and character animation. Mark also provides training and technical assistance to animators using Maya. He previously worked at Walt Disney Feature Animation in a variety of positions including software engineer and scene setup supervisor. He has contributed to a number of films, including Dinosaur, Mission: Impossible 2, Minority Report, and Madagascar. Mark holds a degree in physics from Harvey Mudd College. Chris Kazmier is a senior technical director at Sony Pictures Imageworks, where he creates computer-generated effects for live-action films. He has worked on projects ranging from The Haunted Mansion to Sony's first all 3D feature animation Open Season. Previously, Chris worked at DreamWorks on Sinbad and at PDI/DreamWorks on the Intel Aliens ad campaign. Credits also include Fox Animation Studio's Titan AE and Anastasia.

Preface

Chapter 1. Maya Under the Hood

Chapter 2. The Basics of MEL Commands

Chapter 3. Using Expressions

Chapter 4. Controlling Particles with Expressions

Chapter 5. Problem Solving with MEL Scripting

Chapter 6. Variables and Data Types

Chapter 7. Using MEL Commands

Chapter 8. Manipulating Nodes in MEL

Chapter 9. Controlling the Flow of Execution

Chapter 10. Procedures and Functions

Chapter 11. Naming Nodes, Scripts, and Variables

Chapter 12. Designing MEL User Interfaces

Chapter 13. Simple MEL User Interfaces

Chapter 14. Custom Dialog Boxes

Chapter 15. Installing MEL Scripts

Chapter 16. Examples Using MEL with Particle Dynamics

Chapter 17. Examples Using MEL with Solid Body Dynamics

Chapter 18. Example of a Simple Crowd System

Chapter 19. Examples Using MEL in Character Rigging

Appendix A. A MEL Script Design Checklist

Erscheint lt. Verlag 5.1.2003
Reihe/Serie The Morgan Kaufmann Series in Computer Graphics
Verlagsort San Francisco
Sprache englisch
Maße 187 x 235 mm
Gewicht 1020 g
Themenwelt Informatik Grafik / Design Maya
ISBN-10 1-55860-841-9 / 1558608419
ISBN-13 978-1-55860-841-2 / 9781558608412
Zustand Neuware
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