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Learn Java with Math - Ron Dai

Learn Java with Math

Using Fun Projects and Games

(Autor)

Buch | Softcover
231 Seiten
2019 | 1st ed.
Apress (Verlag)
978-1-4842-5208-6 (ISBN)
CHF 82,35 inkl. MwSt
There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. 
You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work.
Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.

What You'll Learn


Explore Java basics
Program with Java using fun math-inspired examples
Work with Java variables and algorithms
Review I/O, loops, and control structures
Use projects such as the Wright brothers coin flip game

Who This Book Is For

Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.

Ron Dai is a Microsoft software engineer and a mathematics and computer science instructor for NWSC in Washington.  He enjoys teaching computer science using math.  

Part 1Java Basic.- 1. Introduction.- 2. Number Basics.- 3.Java Basics.- 4. Start Playing with Java.- 5.Variables.- 6.First Algorithm.- 7.Input and Output.- 8.Errors and Tips.- 9.Loop structure – For Loop.- 10.Loop structure – While Loop.- 11.Control Structure.- 12.Summary.- 13.Projects.- 14.Hints.- Part 2Java Intermediate.- 15.Wright Brothers’ Coin Flip Game.- 16.Pythagorean Triples.- 17.Strong Typed Programming.- 18.Conditional Statements.- 19.Switch Statement.- 20.Tracing Moving Objects.- 21.Counting.- 22.Factorization.- 23.Exploratory Experimentation of Pi.- 24.Class Concept – O.O.P. .- 25.Interface – Total Abstraction.- 26.Inheritance – Code Reuse.- 27.Encapsulation and Polymorphism.- 28.Array - a Simple and Efficient Data Structure.- 29.Common Pitfalls.- 30. Design Considerations.- 31.IOU Computation.- 32.Projects.- 33.Java Intermediate Solutions.

Erscheinungsdatum
Zusatzinfo 36 Illustrations, black and white; XIX, 231 p. 36 illus.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Programmiersprachen / -werkzeuge Java
Informatik Theorie / Studium Compilerbau
Schlagworte Beginning • Code • Development • Examples • Intermediate • Introduction • Java • learn • Math • programming • Recipes • Software • source
ISBN-10 1-4842-5208-X / 148425208X
ISBN-13 978-1-4842-5208-6 / 9781484252086
Zustand Neuware
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