Advances in Interdisciplinary Practice in Industrial Design (eBook)
XII, 318 Seiten
Springer International Publishing (Verlag)
978-3-030-20470-9 (ISBN)
This book provides readers with a snapshot of cutting-edge methods and procedures in industrial design, with a particular focus on human-centered and user-experience design, service design, sustainable design and applications of virtual & augmented reality. Reporting on both theoretical and practical investigations aimed at improving industrial design through interdisciplinary collaboration, it covers a wide range of topics - from design strategies to product research and planning, exhibit design, as well as new materials and color research.
Based on the AHFE 2019 International Conference on Interdisciplinary Practice in Industrial Design, held on July 24-28, 2019, Washington D.C., USA, the book offers a timely guide for industrial designers, production engineers and computer scientists.
Advances in Human Factors and Ergonomics 2019 6
Preface 8
Contents 10
Emotional Evidence 14
How Creative Mindset Is Involved in Positive Emotions and Attitude that Affects Creative Design Process 15
Abstract 15
1 Introduction 15
2 Method 17
2.1 Participants and Setting 17
2.2 The Implicit Belief Test Regarding Creativity 18
2.3 In-Depth Interview 18
2.4 Observations 19
3 Results 19
4 Discussion 21
5 Conclusion 23
References 24
Happiness on Instagram – Content Analysis and Engagement Based on Attention Theory 25
Abstract 25
1 Introduction 26
2 Method 28
2.1 Procedure 28
2.2 Variables 28
3 Results 29
4 Discussion 30
5 Limitations 30
6 Future Directions 31
References 31
A Journey of Taking Industrial Design Students into Uncharted Territories. Designing Crowd-Sourced Playful Interactions for a Public Art Event 33
Abstract 33
1 Is Design a Noun or a Verb? 34
2 Designing for Process and Research 35
3 Context: Scottsdale, Scottsdale Public Arts Commission, and the Canal Convergence Event 37
4 Cross Disciplinary Collaboration 37
4.1 Crowd Sourced Research 38
4.2 Research and Design of Playful Interactions 39
4.3 Final Steps and Preparation for Public Display 40
5 The Finale: Canal Convergence 2018 40
References 40
Teaching Industrial Design Through Real World Markets and Manufacturing 42
Abstract 42
1 Introduction 42
2 The Dallas Market 42
3 Project Brief 43
4 Process 44
4.1 Research 44
4.2 Ideation 45
4.3 Validation 45
4.4 Production 45
4.5 Selection 46
5 Results 47
5.1 Media Coverage 47
5.2 At the Dallas Market 47
5.3 After the Dallas Market 48
6 Analysis of Results 49
7 Conclusion 50
References 50
How Color Coding Encourages Emotional Interactions While Using Smartphones 51
Abstract 51
1 Introduction 51
2 Attention, Color and Memory 52
3 Emotional Design and Effective Color Coding 56
4 Discussion 59
References 60
Design for Health and Wellness 62
Experiencing Momentum Through an Effective Use of Technology in Museums 63
Abstract 63
1 Introduction 63
2 Background 64
3 Current Studies 64
4 Discussion 66
5 Conclusion 67
Better Mental Healthcare Through the Built Environment 69
Abstract 69
1 Introduction 69
2 Causes of Mental Illness 70
3 Healthcare Facility Design 70
4 Qualities of the Built Environment that Affect Mental Health 71
4.1 Light and Circadian Rhythm 71
4.2 Interior Design and Visual Aspects 72
4.3 Noise 72
5 Interdisciplinarity 73
6 Interdisciplinary Design Team 73
6.1 Behavioral-Healthcare Design 74
6.2 Smart Environment Architecture for Emotion Detection and Regulation 74
7 Conclusions 75
References 75
Leveraging Disciplinary and Cultural Diversity in the Conceptualization Stages of Design 77
Abstract 77
1 Introduction 77
2 Background 78
3 Communication Challenges 78
3.1 Diversity Within Design Teams 79
4 Design Approaches 79
4.1 Traditional Design Approaches 79
4.2 Collaboration 80
5 Designer and User Interaction 81
5.1 User Experience 81
5.2 Embodiment and Storytelling 81
6 Discussion 82
6.1 Future Research 83
7 Conclusion 83
References 83
Interdisciplinary Approach of the Design Process for the Application of New Materials in Wheelchair Design 85
Abstract 85
1 Introduction 85
2 Methodology 86
2.1 Interdisciplinary Team 86
2.2 Design Process 87
2.3 Project Management 88
2.4 Ethics 88
3 Results 88
3.1 Knowledge Integration 88
3.2 Product Design 89
3.3 Project Impact 91
4 Conclusion 91
Funding 92
References 92
Importance of Involving Children in Designing Recycling Facilities: A Case Study of Hong Kong Children Collecting and Recycling Recyclables 93
Abstract 93
1 Introduction 93
2 Method 94
2.1 Participants 94
2.2 Instruments 94
2.3 Procedures 95
3 Findings 95
3.1 Survey 95
3.2 Workshops 96
3.3 Photo Diary 97
4 Children’s Involvement and Value Creation 99
5 Conclusions 99
Acknowledgements 100
References 100
The Role of Affective Design in Sustainability 101
Abstract 101
1 Introduction 101
2 Background 102
2.1 Sustainable Design 102
2.2 Affective Design 102
2.3 Semantics 103
2.4 Hedonistic Sustainability 103
3 Discussion 104
4 Conclusion 104
References 105
Using Gamified Solutions in Pediatric Diabetes Self-management: A Literature Review 106
Abstract 106
1 Introduction 106
2 Background 107
2.1 Gamification 107
2.2 Gamification in Healthcare 107
3 Gamified Solutions in Diabetes Self-management 108
4 Proposal for a Game to Promote Adherence to Treatment for Children with Diabetes 109
5 Discussion 110
6 Conclusion 111
References 111
Application of 3D Scanning to Product Design 113
The Application of the Performance Hand Wear and Tools Innovation Approach: Road Cycling Gloves 114
Abstract 114
1 Introduction 114
2 Performance Hand Wear and Tools Innovation Approach 115
2.1 Understanding the Hand Wear and Tool Project Background 115
2.2 Defining the User’s 3D and 2D Hand 116
2.3 Hand Wear and Tool Product Innovation 116
3 Case Study: Road Cycling Glove Innovation 116
3.1 Understanding the Hand Wear and Tool Project Background 116
3.2 Defining the User’s 3D and 2D Hand 117
3.3 Hand Wear and Tool Product Innovation 118
4 Summary and Conclusion 120
References 120
3D Hand Scanning to Digital Draping for Glove Design 121
Abstract 121
1 Introduction 121
2 Method 123
3 Results 126
4 Discussion 129
4.1 Optitex 129
4.2 Tremblay-Lutter et al. [10] Fit Survey 130
5 Conclusion 131
Acknowledgement 131
References 131
The Variability of U.S. Women’s Plus Size Product Sizing and Self-Identified Size 18 Bodies 133
Abstract 133
1 Introduction 133
2 Literature Review 136
3 Methodology 137
4 Results 137
5 Summary and Conclusion 141
Acknowledgments 141
References 141
Interdisciplinary Practice for Automobile Design 143
Extracting Contour Shape of Passenger Car Form in Rear View Based on Form Similarity Judgement by Young Chinese Consumers 144
Abstract 144
1 Introduction 144
2 Methods 145
2.1 Form Similarity Judgement and Cluster Analysis 145
2.2 Definition of Character Lines 146
2.3 Coordinate Values of Edit Points 148
2.4 Slope Values of Segments 148
2.5 Factor Analysis and the Extracted Contour Shape 149
3 Conclusion 151
Acknowledgement 152
References 152
Research on Evaluation of CMF Based on Vision in Automobile Seat Design 153
Abstract 153
1 Introduction 153
2 CMF Element Analysis of Automobile Seats 154
2.1 Color Elements of CMF for Automobile Seat 154
2.2 Material Elements of CMF for Automobile Seats 156
2.3 Surface Processing Elements of CMF for Automobile Seats 156
3 Comprehensive Evaluation and Analysis of CMF Elements of Automobile Seat Based on Vision 159
3.1 Selection and Determination of CMF Combination Scheme 159
3.2 Comprehensive Evaluation of Representative CMF Combination Schemes 160
4 Conclusion 164
References 164
Study on the Design Elements of Shape and Interface of Modern Agricultural Machinery 166
Abstract 166
1 Introduction 166
2 Analysis of Main Design Elements of Agricultural Machinery Equipment 167
3 Shape Design Method of Agricultural Machinery Equipment 167
3.1 Harmony and Unity of the Overall Shape of the Product 167
3.2 The Philosophy of Establishing and Breaking the Product Model 169
3.3 Relationship Between the Virtual and the Real Shows the Modeling Level 169
3.4 The Application of the Contrast and Harmony Between the Big and the Small 170
3.5 The Application of Analytic Hierarchy Process in the Summary of Design Methods 171
4 Color and Decorative Design of Agricultural Machinery 173
4.1 Color Application in Agricultural Machinery Equipment 173
4.2 Decorative Design of Agricultural Machinery 175
5 Enterprise VI Design 175
6 Conclusion 176
References 177
Interdisciplinary Design and Education 178
Exploring a New Future in Collaborative Design Processes in Education 179
Abstract 179
1 Introduction 179
2 Design Process Background 180
3 Undergraduate Industrial Design Process at Auburn University 181
3.1 Discovery 181
3.2 Life-Enhancing Research, Design Opportunities and Evaluation 182
3.3 Human-Centered Research 182
3.4 Empathy Modeling 183
3.5 Concept Generation and Client-User Feedback 183
3.6 Refinement and Delivery 184
4 MFA Industrial Design Process at University of Illinois at Urbana-Champaign (UIUC) 184
4.1 Observation 185
4.2 Forming Ideas 186
4.3 Reasoning 186
4.4 Exploration 187
4.5 Prototyping 187
5 Discussion 188
6 Conclusion 189
References 189
Industrial Design Participation in Project/Matrix Management 191
Abstract 191
1 Introduction 191
2 History 192
3 Team Work-Based 193
4 Project vs. Product 194
5 Industrial Design Participation 195
6 Design Awareness 196
7 Conclusion 197
References 198
Moving from Dependency, Wastefulness and Risk Toward Sustainability and Resilience Through Designed Systems 199
Abstract 199
1 Introduction 199
2 Drivers of Dependency and Lack of Resiliency 200
3 Our Dependencies 201
4 How Should We then Live? 203
5 Specific Systems of Convenience and Their Risks 204
6 The Influence of Electricity 207
7 A Design Studio Opportunity 208
References 209
Designing Under the Influence: Exploring the Motivations and Obstacles of Young Design Students 211
Abstract 211
1 Introduction 211
2 People 212
2.1 The Individual 212
2.2 The Family 213
2.3 The Instructor 213
2.4 Friends 214
2.5 Social Media 214
3 Systems 215
3.1 High Schools 215
3.2 Professional Domains 216
3.3 Design Employers’ Tendencies 216
3.4 Awarding Bodies 216
4 Conclusions 217
4.1 Destigmatize Failure 217
4.2 Team Selection 217
4.3 Develop Grit 218
References 218
Lessons from the Archive: Still Relevant 50 Years Later 220
Abstract 220
1 Introduction 220
2 Recent Examples 221
3 Aging Voices 222
4 Lessons from the Archive 223
5 Conclusion 224
References 225
Collaboration Models for Teaching Design Within Specialized Contexts 226
Abstract 226
1 Teaching Design: Collaboration with Specialization 226
2 Designer Collaboration Roles…Three Models 227
2.1 Merging Viewpoints: Designer as Integrated Team Member 227
2.2 Gatekeeper Access: Designer as Explorer/Observer 230
2.3 Revision Two: Designer as Human-Centered Phase 232
3 Designing Through a Diverse Set of Collaborations 234
References 235
Design Embracing Information Science, Intention and Experience 236
Should the Environment Be a Human Factor? 237
Abstract 237
1 Introduction 237
2 Three Models of the Future 238
3 Using the Environment as a Human Factor 239
3.1 Other People (Natural or AI), Whether Individually or in Groups 239
3.2 Creatures Who Are Not People 239
3.3 Inanimate or Static Objects 240
3.4 Kinetic and Repetitive Processes (Moving Without the Application of Additional Forces) 240
3.5 Dynamic Processes (Accelerating or Decelerating Under Force) 240
4 But Is It Arrogance? 241
5 Example of a Pen 241
6 Conclusions 243
References 243
Quantitative Research on the Relationship Between Design Elements and Kansei Image of Electric Vehicle Styling 244
Abstract 244
1 Introduction 244
2 Method 245
2.1 Image Circumplex 245
2.2 Morphological Analysis and Protocol Analysis 246
2.3 Quantification Theory Type I 246
3 Case Study 247
3.1 Selecting Product Samples and Kansei Words 247
3.2 Measuring Kansei Image 248
3.3 Extracting Form Design Elements 250
3.4 Model Building 252
3.5 Contrast and Verification 253
4 Conclusions 253
Acknowledgments 254
References 254
Research on Modeling Design of Modern Agricultural Machinery Based on Soft System Methodology 255
Abstract 255
1 Introduction 256
2 SSM Theory 256
3 Application Ideas of SSM 257
4 Analysis of Modern Agricultural Machinery Model Design Based on SSM 257
4.1 Perceive the Problem Situation of Modern Agricultural Machinery Design 257
4.2 Clear Root Definition 258
5 Establishing a Conceptual Model of Modern Agricultural Machinery Modeling Innovation Design 260
5.1 Ways to Enhance the Aesthetics of the Shape 260
6 Innovative Design of Crawler Self-propelled Rotary Tiller 263
7 Comparison of the Current Status of Crawler Self-propelled Rotary Tiller with Conceptual Model 264
7.1 Comparison 264
8 Conclusion 266
References 266
Research-Driven Design 267
A Critical Usability Problem-Solving Case of MazeCube Through Design Exploration Based on Scientific Experiments 268
Abstract 268
1 Introduction 268
2 A Critical Usability Problem of MazeCube 270
3 Solution Exploration 271
3.1 Investigation of Potential Solutions 271
3.2 Experiments Design 272
4 Discussion and Conclusions 276
Acknowledgments 276
References 276
Project Pilot Run: A Sewn Collaboration 277
Abstract 277
1 Introduction 277
2 Primary Source 278
3 Refinement 279
4 Final Presentation/Contest 281
5 Summer Work 282
6 Reflections 284
Discomfort with Low-back Pain Relief Exercise Training for Older Adult Women 286
Abstract 286
1 Introduction 286
2 Methods 287
2.1 Subjects 287
2.2 Apparatus and Exercise Training 288
2.3 Design and Procedure 289
3 Results 289
4 Discussion and Conclusions 290
Acknowledgments 291
References 291
From Digital to Analogue: An Interdisciplinary Case Study to Enhance the Communication of Design Products Through Physical Constraints 292
Abstract 292
1 Introduction 292
2 Background 294
2.1 Ergonomics of Products in the Frame of User Centered Design 294
2.2 Metaphorical Thinking to Connect with Human’s Cognition 295
3 Method 297
4 Results and Discussions 298
5 Conclusion 301
References 302
Innovative Product Design for Hand-muscle Weakness Therapy in the Elderly People 305
Abstract 305
1 Introduction 306
2 Research Method and Procedure 307
2.1 Related Information Study 307
2.2 Requirements Interviews 307
2.3 Attribute Data Analysis 308
3 Finding Concept Design 311
3.1 Product to Practice Occupational Therapy for the Elderly 311
3.2 Image of Product 311
3.3 Design Concept 312
3.4 Setting the Design 314
4 Results and Discussion 315
5 Conclusion 317
Acknowledgments 318
References 318
Author Index 319
Erscheint lt. Verlag | 10.6.2019 |
---|---|
Reihe/Serie | Advances in Intelligent Systems and Computing | Advances in Intelligent Systems and Computing |
Zusatzinfo | XII, 318 p. 118 illus., 102 illus. in color. |
Sprache | englisch |
Themenwelt | Informatik ► Weitere Themen ► CAD-Programme |
Technik ► Architektur | |
Technik ► Maschinenbau | |
Schlagworte | AHFE 2019 Proceedings • Design for Health • ergonomic design • Facial Emotion Recognition • Industrial Design Education • Participatory Design • Posture Correction • Sensing Emotions • Service Design • Transportation Design |
ISBN-10 | 3-030-20470-7 / 3030204707 |
ISBN-13 | 978-3-030-20470-9 / 9783030204709 |
Haben Sie eine Frage zum Produkt? |
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