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Unreal Engine 4 Game Development Quick Start Guide - Rachel Cordone

Unreal Engine 4 Game Development Quick Start Guide

Programming professional 3D games with Unreal Engine 4

(Autor)

Buch | Softcover
202 Seiten
2019
Packt Publishing Limited (Verlag)
978-1-78995-068-7 (ISBN)
CHF 34,90 inkl. MwSt
Unreal Engine 4 is a hugely popular game development framework. This book is a practical guide, and starts off by quickly introducing you to the Unreal Engine ecosystem. You will become familiar with its core systems and by the end of the book will have a solid knowledge base from which to get started building games.
Learn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints

Key Features

Learn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++
Learn to design games; use UMG to create menus and HUDs, and replication to create multiplayer games
Build dynamic game elements using Animation Blueprints and Behavior Trees

Book DescriptionUnreal Engine is a popular game engine for developers to build high-end 2D and 3D games.

This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game's functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4.

What you will learn

Use project templates to give your game a head start
Create custom Blueprints and C++ classes and extend from Epic's base classes
Use UMG to create menus and HUDs for your game
Create more dynamic characters using Animation Blueprints
Learn how to create complex AI with Behavior Trees
Use replication to create multiplayer games
Optimize, test, and deploy a UE4 project

Who this book is forReaders who already have some game development experience and Unity users who would like to try UE4 will all benefit from this book. Knowledge of basic Object-Oriented Programming topics such as variables, functions, and classes is assumed.

Rachel Cordone is a game designer and programmer who has been working with the Unreal Engine since the 1990's. She has worked with various game and simulation companies since 2003 on everything from PC, console, mobile, to VR and AR projects. For the past decade, Rachel has offered remote contract programming services to training software development companies including Northrop Grumman and Parsons Brinkerhoff. On the side, she makes video games through her company, Stubborn Horse Studios. She also wrote the book Unreal Development Kit Game Programming with UnrealScript for Packt.

Table of Contents

Introduction to Unreal Engine 4
Programming Using Blueprints
Adding C++ to a Blueprint Project
Creating HUDs and Menus Using UMG
Animation Blueprints
AI with Behavior Tree and Blackboard
Multiplayer Games
Optimization, Testing, and Packaging

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Algorithmen
ISBN-10 1-78995-068-6 / 1789950686
ISBN-13 978-1-78995-068-7 / 9781789950687
Zustand Neuware
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