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Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments -

Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments

5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II

Jia Zhou, Gavriel Salvendy (Herausgeber)

Buch | Softcover
XXVI, 618 Seiten
2019 | 1st ed. 2019
Springer International Publishing (Verlag)
978-3-030-22014-3 (ISBN)
CHF 74,85 inkl. MwSt
This two-volume set LNCS 11592 and 11593 constitutes the refereed proceedings of the 5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 86 papers presented in these two volumes are organized in topical sections named: Design with and for the Elderly, Aging and Technology Acceptance, Aging and the User Experience, Elderly-Specific Web Design, Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion, Cognition, Emotion and Learning.
Erscheinungsdatum
Reihe/Serie Information Systems and Applications, incl. Internet/Web, and HCI
Lecture Notes in Computer Science
Zusatzinfo XXVI, 618 p. 186 illus., 129 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 973 g
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte 3D • Applications • augmented reality • Communication • Computer Networks • Computer Science • conference proceedings • Data communication systems • Electronic Commerce • Human-Computer Interaction (HCI) • Human engineering • Informatics • interactive computer graphics • Internet • mobile computing • Mobile Devices • Research • Robotics • sensors • Telecommunication networks • ubiquitous computing • User Interfaces • video games • Virtual Reality • Websites
ISBN-10 3-030-22014-1 / 3030220141
ISBN-13 978-3-030-22014-3 / 9783030220143
Zustand Neuware
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