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War Games - Jonna Eagle

War Games

(Autor)

Buch | Hardcover
196 Seiten
2019
Rutgers University Press (Verlag)
978-0-8135-9892-5 (ISBN)
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As simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare? War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a comprehensive look at how we play with images of war.
The word “wargames” might seem like a contradiction in terms. After all, the declaration “This is war” is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war?

 

This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare?

 

Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.

 

JONNA EAGLE is an associate professor of film and media in the department of American studies at the University of Hawai‘i at Mānoa. She is the author of Imperial Affects: Sensational Melodrama and the Attractions of American Cinema (Rutgers University Press, 2017).  

Contents

Introduction

1. Live

Tabletop Games


Gaming in Miniature

Combat and Contact Sports

Military Maneuvers

Recreational Reenactments

2. On Screen

Authentic Violence and the World War Two Combat Reports

Saving Private Ryan and the Reenactment of the Real

Vietnam on Big Screens and Small

Somatic War in the Twenty-First Century

3. Interactive

Flight Simulation and the Technologies of Preemption

The Military-Entertainment Complex

First-Person Shooters

Realism in Videogames

Back to the Battleground

Acknowledgements

Further Reading

Works Cited

Index


 

Erscheinungsdatum
Verlagsort New Brunswick NJ
Sprache englisch
Maße 114 x 178 mm
Gewicht 227 g
Themenwelt Kunst / Musik / Theater Film / TV
Mathematik / Informatik Informatik
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 0-8135-9892-3 / 0813598923
ISBN-13 978-0-8135-9892-5 / 9780813598925
Zustand Neuware
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