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Unreal Engine 4.x Scripting with C++ Cookbook - John P. Doran, William Sherif, Stephen Whittle

Unreal Engine 4.x Scripting with C++ Cookbook

Develop quality game components and solve scripting problems with the power of C++ and UE4, 2nd Edition
Buch | Softcover
708 Seiten
2019 | 2nd Revised edition
Packt Publishing Limited (Verlag)
978-1-78980-950-3 (ISBN)
CHF 54,10 inkl. MwSt
Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games ...
Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI

Key Features

Build captivating multiplayer games using Unreal Engine and C++
Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration
Practical solutions for memory management, error handling, inputs, and collision for your game codebase

Book DescriptionUnreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.

This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself.

With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language!

What you will learn

Create C++ classes and structs that integrate well with UE4 and the Blueprints editor
Discover how to work with various APIs that Unreal Engine already contains
Utilize advanced concepts such as events, delegates, and interfaces in your UE4 projects
Build user interfaces using Canvas and UMG through C++
Extend the Unreal Editor by creating custom windows and editors
Implement AI tasks and services using C++, Blackboard, and Behavior Trees
Write C++ code with networking in mind and replicate properties and functions

Who this book is forIf you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design and C++ is expected to get the most from this book.

John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois. For over a decade, John has gained extensive hands-on expertise in game development, working in various roles ranging from game designer to lead UI programmer. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently an instructor in residence at Bradley University. Prior to his present ventures, he was an award-winning videographer.

Table of Contents

UE4 Development Tools
Creating Classes
Memory Management, Smart Pointers, and Debugging
Actors and Components
Handling Events and Delegates
Input and Collision
Communication Between Classes and Interfaces - Part I
Communication Between Classes and Interfaces - Part II
Integrating C++ and the Unreal Editor - Part I
Integrating C++ and the Unreal Editor - Part II
Working with UE4 APIs
Multiplayer Networking in UE4
AI for Controlling NPCs
User Interfaces – UI and UMG

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-78980-950-9 / 1789809509
ISBN-13 978-1-78980-950-3 / 9781789809503
Zustand Neuware
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