MediaSync
Springer International Publishing (Verlag)
978-3-030-09751-6 (ISBN)
This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences).
Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives.
Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.
Mario Montagud holds a PhD degree in Telecommunications (Cum Laude, 2015) from the Polytechnic University of Valencia (UPV, Spain). His topics of interest include Computer Networks, Interactive and Immersive Media, Synchronization and QoE (Quality of Experience). He is (co-)author of over 50 scientific and teaching publications and has contributed to standardization within the IETF (Internet Engineering Task Force). He is a member of the Technical Committee of several international conferences, of the Editorial Board of international journals, and Communication Ambassador of ACM SIGCHI (Special Interest Group on Computer-Human Interaction). Contact him at mamontor@upv.es or https://sites.google.com/site/mamontor/ Pablo Cesar leads the Distributed and Interactive Systems Group at Centrum Wiskunde & Informatica (CWI), Amsterdam. He is involved in standardization activities, such as W3C, The Moving Picture Experts Group, and International Telecommunication Union, and has been active in a number of European projects. He has co-authored over 100 articles (conference papers and journal articles) about multimedia and immersive systems, human-centered multimedia, QoE and social media sharing. Contact him at p.s.cesar@cwi.nl or http://homepages.cwi.nl/~garcia
Foundations.- Applications, Use Cases, and Requirements.- User Experience and Evaluation Methodologies.- Document Formats and Standards.- Algorithms, Protocols and Techniques.
Erscheinungsdatum | 05.03.2022 |
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Zusatzinfo | XLI, 679 p. 241 illus., 193 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 1464 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Schlagworte | immersive experiences • inter-media and inter-device synchronisation • Media Synchronisation • Quality of service (QoS) / Quality of Experience ( • Quality of service (QoS) / Quality of Experience (QoE) • Real-time interactive and distributed systems |
ISBN-10 | 3-030-09751-X / 303009751X |
ISBN-13 | 978-3-030-09751-6 / 9783030097516 |
Zustand | Neuware |
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