Learning C# Programming with Unity 3D, second edition
CRC Press (Verlag)
978-1-138-33681-0 (ISBN)
Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more!
Key Features
Provides a starting point for the first-time programmer
C# Code examples are simple short and clear
Learn the very basics on up to interesting tricks which C# offers
Alex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.
1. Introduction: What This Book Is About
2. Before You Begin
3. First Steps: Just Getting Started
4. Basics: The Building Blocks of Code
5. Fundamentals: Building a Foundation
6. Intermediate: The Tricks of the Trade
7. Advanced
8. Extended
9. Stuff We Couldn’t Cover
10. Good Luck
Index
Erscheinungsdatum | 25.09.2019 |
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Zusatzinfo | 365 Halftones, black and white; 1112 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 1206 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-33681-5 / 1138336815 |
ISBN-13 | 978-1-138-33681-0 / 9781138336810 |
Zustand | Neuware |
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