Intelligent Technologies for Interactive Entertainment
Springer International Publishing (Verlag)
978-3-030-16446-1 (ISBN)
Syntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clones.- A brief overview on the evolution of drawing machines.- Health-centered Decision Support and Assessment through Machine Reasoning.- Compression-Based Classification of ECG Using First-Order Derivatives.- Predicting Postoperative Complications for Gastric Cancer Patients using Data Mining.- A Many-Valued Empirical Machine for Thyroid Dysfunction Assessment.- Detecting automatic patterns of stroke through Text Mining.- A preliminary evaluation of a computer vision-based system to detect effects of aromatherapy during high school classes via movement analysis.- Computational inference applied to Social Profiling.- Virtual Agents for Professional Social Skills Training: An Overview of the State-of-the-Art.- A Machine Learning Approach to Detect Violent Behaviour from Video.- Detection and Prevention of Bullying on Online Social Networks: The Combination of Textual, Visual, and Cognitive.- Exploring Novel Methodology for Classifying Cognitive Workload.- Virtual Environments, Entertainment and Games.- Scene Reconstruction for Storytelling in 360º Videos.- User Behaviour Analysis and Personalized TV Content Recommendation.- Virtual and Augmented Reality interfaces in shared game environments: a novel approach.- Microbial Integration on Player Experience of Hybrid Bio-Digital Games.
Erscheinungsdatum | 02.04.2019 |
---|---|
Reihe/Serie | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Zusatzinfo | X, 161 p. 48 illus., 34 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 272 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Schlagworte | Applications • Artificial Intelligence • Computer Games • Computer Science • computer vision • Computing Methodologies • conference proceedings • Decision Support Systems • graphics systems and interfaces • HCI design and evaluation methods • Human Computer Interaction (HCI) • Human-Computer Interaction (HCI) • image coding • image reconstruction • Informatics • machine learning • mixed / augmented reality • Motion Estimation • pose estimation • Research • Support vector • Support Vector Machines (SVM) • ubiquitous and mobile computing theory • Virtual Reality |
ISBN-10 | 3-030-16446-2 / 3030164462 |
ISBN-13 | 978-3-030-16446-1 / 9783030164461 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich