Arcade Game Typography
The Art of Pixel Type
Seiten
2019
Thames & Hudson Ltd (Verlag)
978-0-500-02174-3 (ISBN)
Thames & Hudson Ltd (Verlag)
978-0-500-02174-3 (ISBN)
Arcade Game Typography presents readers with a fascinating new world of typography – the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas.
Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a previously undocumented ‘outsider typography’ movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesserknown gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour ‘baked in’ to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour.
Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a previously undocumented ‘outsider typography’ movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesserknown gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour ‘baked in’ to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour.
Toshi Omagari is a typeface designer at Monotype UK. He studied typography and typeface design at Musashino Art University in Tokyo. Arcade Game Typography is his first book. Kiyonori Muroga is the former editor-in-chief of the renowned Japanese design magazine IDEA. He now works as an editor, writer and curator on graphic design and typography.
Erscheinungsdatum | 28.10.2019 |
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Vorwort | Kiyonori Muroga |
Zusatzinfo | 102 Illustrations, black and white; 306 Illustrations, color |
Verlagsort | London |
Sprache | englisch |
Maße | 170 x 230 mm |
Gewicht | 890 g |
Themenwelt | Kunst / Musik / Theater ► Design / Innenarchitektur / Mode |
Informatik ► Grafik / Design ► Desktop Publishing / Typographie | |
ISBN-10 | 0-500-02174-0 / 0500021740 |
ISBN-13 | 978-0-500-02174-3 / 9780500021743 |
Zustand | Neuware |
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