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Learning C++ by Building Games with Unreal Engine 4 - Sharan Volin

Learning C++ by Building Games with Unreal Engine 4

A beginner's guide to learning 3D game development with C++ and UE4, 2nd Edition

(Autor)

Buch | Softcover
468 Seiten
2018 | 2nd Revised edition
Packt Publishing Limited (Verlag)
978-1-78847-624-9 (ISBN)
CHF 62,60 inkl. MwSt
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Updated to the latest C++17 version, this books takes you through a fun journey: learning C++17 by building games with Unreal Engine 4. By the end of this book, you should have a good grasp of how to program in C++17.
Learn the fundamentals of C++ programming with a fun-filled, practical guide and create your own games using Unreal Engine 4.

Key Features

Gain foundational knowledge of C++ language and syntax while creating games with UE4
Build 2D and 3D games having compelling user interfaces, game physics, and artificial intelligence
Discover the latest trends in game development such as Virtual Reality, Augmented Reality, and AI

Book DescriptionLearning to program in C++ requires some serious motivation. Unreal Engine 4 (UE4) is a powerful C++ engine with a full range of features used to create top-notch, exciting games by AAA studios, making it the fun way to dive into learning C++17.

This book starts by installing a code editor so you can begin to write C++17 code. You will then get acquainted with important C++ aspects, such as variables and memory, if, else, and switch, looping, functions and macros, objects, classes, inheritance, and dynamic memory allocation. As we dig into more advanced C++17 concepts, you will also start to explore the functionality the UE4 engine has to offer. You will use the UE4 editor to create your own world, and then program in some seriously fun gameplay. We delve further to discuss building game features, pathfinding, behavior trees, and more, and introduce you to the basics of machine learning and neural networks. We go on to talk about improving UI feedback with UMG and audio. In this edition of the book, we add the latest VR and AR features along with procedural programming.

By the end of this book, you should have a good grasp of how to program in C++17.

What you will learn

Learn the basics of C++ and also basic UE4 editing
Learn your way around the UE4 editor and the basics of using C++ and Blueprints within the engine
Learn how to use basic C++ containers and data structures to store your game data
Create players, NPCs, and monsters
Give information to users using the UE4 UMG UI system
Gain a basic understanding of how to use procedural programming to give your game more replay value
Learn how UE4 can help you build projects using the hottest new technologies, such as VR and AR

Who this book is forIf you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.

Sharan Volin has been programming games for more than a decade. In the past, she worked on AAA and other titles for such companies as Sony Online Entertainment, Electronic Arts (Los Angeles), and 7 Studios (Activision). She primarily specialized in UI Programming. She also taught Game Programming for a year at the Art Institute of California. Sharan has both a BS in Computer Science (Games) and an MS in Computer Science from the University of Southern California, as well as degrees and certificates from other schools. Originally from New York, she lived in Los Angeles until she moved to Montreal, Canada with her 3 cats in early 2018 to work as a System Programmer at Behavior Interactive.

Table of Contents

Getting Started with C++17
Variables and Memory
If, Else, and Switch
Looping
Functions and Macros
Objects, Classes, and Inheritance
Dynamic Memory Allocation
Actors and Pawns
Templates and Commonly-Used Containers
Inventory System and Pickup Items
Monsters
Building Smarter Monsters with Advanced AI
Spell Book
Improving UI Feedback with UMG and Audio
Virtual Reality and Beyond

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-78847-624-7 / 1788476247
ISBN-13 978-1-78847-624-9 / 9781788476249
Zustand Neuware
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