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Hands-On Game Development without Coding - Lucas Bertolini

Hands-On Game Development without Coding

Create 2D and 3D games with Visual Scripting in Unity

(Autor)

Buch | Softcover
430 Seiten
2018
Packt Publishing Limited (Verlag)
978-1-78953-833-5 (ISBN)
CHF 48,85 inkl. MwSt
Unity is one of the biggest game engines used to create half of the world's games. You will be learning how to build games without any coding and with just Unity. By the end of the book you would have taken the first step in your game development journey and successfully created your very own 2D and 3D game with Unity Game Kit
Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun!

Key Features

Build your first ever video game using Unity 2D/3D Game kit
Learn how to create game levels, adding props, giving behaviours to objects and working on gameplay
Step by step instructions on creating your own AI enemy and interacting with it

Book DescriptionHands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.

After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.

The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.

Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it.

It’s Alive!

What you will learn

Understanding the Interface and kit flow.
Comprehend the virtual space and its rules.
Learning the behaviours and roles each component must have in order to make a videogame.
Learn about videogame development
Creating a videogame without the need of learning any programming language
Create your own gameplay HUD to display player and Enemy information

Who this book is forThis book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.

Lucas Bertolini has many years' experience working with Unity3D engine. He has worked on three major projects: for the Argentine Chamber of Commerce as a developer and game designer; at Globant as a third-party for a Disney project and for Schell Games projects (Pittsburgh, a US-based company); and finally on his own product called Formate Digital, which provides educational video games as a platform service. He currently runs his own company, Labson Studios, where he has written, programmed, and designed his own game called Darkness From Beyond (Oculus Rift), while also working on a separate project as a third-party developer. In addition to this, he has been working for the last three years at a private institute, managing and teaching a video game developer degree.

Table of Contents

Game Design - Introduction
User Interface - Layouts and Shortcuts
Basic Concepts - Variables and Components
Getting Started - Object Placement
Object Behaviours - Adding logic to objects
Player Character - Components and Behaviors
Interactable Objects - Enhancing Interaction
Playing with Visual and Sound Effects
Enemy Logic - Basic AI
Enemy Components and Behaviors
A Bigger Challenge - The Boss
UI Interaction - Menu and Button Feedback
Gameplay HUD - Player UI and Dialog Box
Project End - Platform Selection and Building

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Algorithmen
ISBN-10 1-78953-833-5 / 1789538335
ISBN-13 978-1-78953-833-5 / 9781789538335
Zustand Neuware
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