Nicht aus der Schweiz? Besuchen Sie lehmanns.de

Real-Time 3D Graphics with WebGL 2 (eBook)

Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)
eBook Download: EPUB
2018
500 Seiten
Packt Publishing (Verlag)
978-1-78883-787-3 (ISBN)

Lese- und Medienproben

Real-Time 3D Graphics with WebGL 2 - Farhad Ghayour, Diego Cantor
Systemvoraussetzungen
34,79 inkl. MwSt
(CHF 33,95)
Der eBook-Verkauf erfolgt durch die Lehmanns Media GmbH (Berlin) zum Preis in Euro inkl. MwSt.
  • Download sofort lieferbar
  • Zahlungsarten anzeigen

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.
Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.
This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will 'level up' your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.


A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and moreKey FeaturesCreate visually stunning, high-performance 3D applications for the web with WebGL 2A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and moreUnlock a variety of new and advanced features offered in WebGL 2Book DescriptionAs highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "e;level up"e; your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.What you will learnUnderstand the rendering pipeline provided in WebGLBuild and render 3D objects with WebGLDevelop lights using shaders, 3D math, and the physics of light reflectionCreate a camera and use it to navigate a 3D sceneUse texturing, lighting, and shading techniques to render realistic 3D scenesImplement object selection and interaction in a 3D sceneCover advanced techniques for creating immersive and compelling scenesLearn new and advanced features offered in WebGL 2Who this book is forThis book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.
Erscheint lt. Verlag 31.10.2018
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-78883-787-8 / 1788837878
ISBN-13 978-1-78883-787-3 / 9781788837873
Haben Sie eine Frage zum Produkt?
EPUBEPUB (Ohne DRM)

Digital Rights Management: ohne DRM
Dieses eBook enthält kein DRM oder Kopier­schutz. Eine Weiter­gabe an Dritte ist jedoch rechtlich nicht zulässig, weil Sie beim Kauf nur die Rechte an der persön­lichen Nutzung erwerben.

Dateiformat: EPUB (Electronic Publication)
EPUB ist ein offener Standard für eBooks und eignet sich besonders zur Darstellung von Belle­tristik und Sach­büchern. Der Fließ­text wird dynamisch an die Display- und Schrift­größe ange­passt. Auch für mobile Lese­geräte ist EPUB daher gut geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür die kostenlose Software Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür eine kostenlose App.
Geräteliste und zusätzliche Hinweise

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
Das Handbuch für Webentwickler

von Philip Ackermann

eBook Download (2023)
Rheinwerk Computing (Verlag)
CHF 48,75
Das umfassende Handbuch

von Johannes Ernesti; Peter Kaiser

eBook Download (2023)
Rheinwerk Computing (Verlag)
CHF 43,85