Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Creating Augmented and Virtual Realities - Erin Pangilinan, Steve Lukas, Vasanth Mohan

Creating Augmented and Virtual Realities

Theory & Practice for Next-Generation Spatial Computing
Buch | Softcover
300 Seiten
2019
O'Reilly Media (Verlag)
978-1-4920-4419-2 (ISBN)
CHF 78,50 inkl. MwSt
In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases.
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills.

Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing.

In three parts, this book covers:

Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art
Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays
Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Lifelong artist, software engineer since age 13, business + non-profit ops since 18, founder of stealth tech startup, Human Augmented Reality Project (HARP) an intuitive data visualization + AI platform in Augmented Reality (AR) for researchers understanding degenerative brain disease, Alzheimer's. Steve Lukas has been exploring the landscape of spatial computing in various roles from software design to venture capital & development relations with companies such as Qualcomm Ventures and Magic Leap. As a co-founder of Across Realities, he focused on advancing the XR industry by enabling shared digital realities spanning all platforms. Vasanth Mohan, Founder, FusedVR, VR Developer Nanodegree Course Developer

Erscheinungsdatum
Verlagsort Sebastopol
Sprache englisch
Maße 178 x 233 mm
Themenwelt Mathematik / Informatik Informatik
ISBN-10 1-4920-4419-9 / 1492044199
ISBN-13 978-1-4920-4419-2 / 9781492044192
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
leichter Einstieg für Senioren

von Philip Kiefer

Buch | Softcover (2024)
Markt + Technik Verlag
CHF 13,90