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Chips Challenging Champions - J. Schaeffer, H.J. van den Herik

Chips Challenging Champions

Games, Computers and Artificial Intelligence
Buch | Softcover
370 Seiten
2002
North-Holland (Verlag)
978-0-444-50949-9 (ISBN)
CHF 74,95 inkl. MwSt
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One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the progress only began in the 1990s. This book documents the progress made in computers playing games and puzzles.
One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.

A. Introduction.
Games, Computers and Artificial Intelligence (J. Schaeffer, H.J. van den Herik).
B. Puzzles.
Disjoint Pattern Database Heuristics (R.E. Korf, A. Felner). Sokoban: Enhancing General Single-Agent Search Methods Using Domain Knowledge (A. Junghanns, J. Schaeffer). A probabilistic Approach to Solving Crossword Puzzles (M.L. Littman, G.A. Keim, N. Shazeer).
C. Two-Player Perfect-Information Games.
Deep Blue (M. Campbell, A.J. Hoane Jr, F.-h. Hsu). Improving Heuristic Min-Max Search by Supervised Learning (M. Buro). A Hierarchical Approach to Computer hex (V. Anshelevich). Computer shogi (H. Iida, M. Sakuta, J. Rollason). Computer go (M. Mueller).
D. Imperfect Information and Stochastic Games.
Programming Backgammon Using Self-Teaching Neural Nets (G. Tesauro). The Challenge of Poker (D. Billings, A. Davidson, J. Schaeffer, D. Szafron). World-championship-caliber Scrabble (B. Sheppard).
E. Solved Games.
Games Solved: Now and in the future (H.J. van den Herik, J.W.H.M. Uiterwijk, J. van Rijswijck).
Author Index.

Erscheint lt. Verlag 17.4.2002
Sprache englisch
Gewicht 680 g
Themenwelt Informatik Theorie / Studium Künstliche Intelligenz / Robotik
ISBN-10 0-444-50949-6 / 0444509496
ISBN-13 978-0-444-50949-9 / 9780444509499
Zustand Neuware
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