Mathematical Insights into Advanced Computer Graphics Techniques
Springer Verlag, Singapore
978-981-13-2849-7 (ISBN)
The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.
oshinori Dobashi is an Associate Professor at the Graduate School of Information Science and Technology, Hokkaido University. He received his Ph.D. in Engineering from Hiroshima University, and his research interests center on computer graphics, including realistic rendering, fluid simulation and sound modeling. He has published numerous papers at leading computer graphics conferences and in respected journals, such as ACM SIGGRAPH. He has received several best paper awards from major computer graphics conferences, including EUROGRAPHICS. He also received a Commendation for Science and Technology (Research Category) from the Minister of Education, Culture, Sports, Science and Technology. He is one of the leading researchers in the computer graphics community in Japan. Shizuo Kaji is an Associate Professor at the Institute of Mathematics for Industry, Kyushu University. He received Ph.D. from the Department of Mathematics, Kyoto University in 2007. His research interest is in topology and its applications in computer sciences. He is currently a PRESTO researcher at the Japan Science and Technology Agency (JST), working on a project on the mathematics of computer graphics. Kei Iwasaki is currently an Associate Professor at the Faculty of Systems Engineering at Wakayama University. He received his Ph.D. degree from The University of Tokyo in 2004. His research interests include computer graphics, real-time rendering and visual simulation.
Mathematics in Computer Graphics.- Micro-Appearance Modeling of Fabrics.- Measuring the Light Reflectance with Mobile Devices.- Sparkling Effect in Virtual Reality Device.- Dappled tiling.- Procedural Non Uniform Cellular Noise.- Just Enough Non-Linearity.- An Efficient Cloud Simulation with Adaptive Grid Structure.- Recent Progress in Simulations of 3D Vortex Sheets with Surface Tension.- Physics-Based Computational Design for Digital Fabrication.- Design Tools in the Age of Personal Fabrication.- Clustering and Layout of Graphs with Attributed Nodes.
Erscheinungsdatum | 21.12.2018 |
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Reihe/Serie | Mathematics for Industry ; 32 |
Zusatzinfo | 91 Illustrations, color; 6 Illustrations, black and white; VIII, 163 p. 97 illus., 91 illus. in color. |
Verlagsort | Singapore |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Mathematik / Informatik ► Mathematik ► Angewandte Mathematik | |
Technik | |
Schlagworte | Differential Geometry for Computer Graphics Modeling • Geometry Processing • Mathematical Theories for CG Technology • Realistic Fluid Simulation in Computer Graphics • Realistic Image Synthesis |
ISBN-10 | 981-13-2849-8 / 9811328498 |
ISBN-13 | 978-981-13-2849-7 / 9789811328497 |
Zustand | Neuware |
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