Digital Creature Rigging
Wings, Tails & Tentacles for Animation & VFX
Seiten
2019
CRC Press (Verlag)
978-1-138-56069-7 (ISBN)
CRC Press (Verlag)
978-1-138-56069-7 (ISBN)
In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon!
In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon!
Key Features
This is the next step in CG creature setups in 3ds Max.
Although 3ds Max specific, the techniques and foundations will work for any 3D application.
By following the step-by-step guides in this book, you can finish and complete a portfolioready.
Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest!
This book includes a companion website where chapter supplements and core files and documents could be easily accessed.
In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon!
Key Features
This is the next step in CG creature setups in 3ds Max.
Although 3ds Max specific, the techniques and foundations will work for any 3D application.
By following the step-by-step guides in this book, you can finish and complete a portfolioready.
Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest!
This book includes a companion website where chapter supplements and core files and documents could be easily accessed.
Originally trained in graphic and multimedia design, then trained by respected industry professionals (from Pixar, Dreamworks, Disney, ILM, Weta etc) in animation at AnimationMentor.com. Jones has had a number of roles in various industries related to media and entertainment, these include: - Magazine Print (Deputy Art Editor) - Education (Mentor & Course Author) - Video Games (Animator, Technical Animator, Character Technical Director, Computer Graphics Supervisor) - TVC & Film (Animator, Character/Creature Technical Director)
Introduction. Conceptualization. Model. Rig. Animate. Light. Visual Effects. Render & Comp. Completion.
Erscheinungsdatum | 11.06.2019 |
---|---|
Zusatzinfo | 90 Halftones, color; 4 Halftones, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 300 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 1-138-56069-3 / 1138560693 |
ISBN-13 | 978-1-138-56069-7 / 9781138560697 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound
Buch | Hardcover (2021)
Rheinwerk (Verlag)
CHF 69,85