Nicht aus der Schweiz? Besuchen Sie lehmanns.de
GPU Pro 360 Guide to Image Space - Wolfgang Engel

GPU Pro 360 Guide to Image Space

(Autor)

Buch | Softcover
217 Seiten
2018
CRC Press (Verlag)
978-1-138-48432-0 (ISBN)
CHF 69,80 inkl. MwSt
The 15 articles by leading programmers contained in this volume focus on the poweer and convenience of working in screen space.
Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading programmers speaks to the power and convenience of working in screen space. GPU Pro 360 Guide to Image Space is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:






Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices



Covers specific challenges involved in creating games on various platforms



Explores the latest developments in rapidly evolving field of real-time rendering



Takes practical approach that helps graphics programmers solve their daily challenges

Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries.  Previously he worked in Rockstar's core technology group as the lead graphics programmer.

Ch 1 Anisotropic Kuwahara Filtering on t herr rGPU; Ch 2 Edge Anti-aliasing by Post-Processing; Ch 3 Environmental Mapping with Floyd-Steinberg Halftonong; Ch 4 Hierarchical Item Buffers for Granular Occlusion Culling; Ch 5 Realistic Depth of Field Post-production; Ch 6 Real-Time Screen Space Cloud Lighting; Ch 7 Screen-Space Subsurface Scattering; Ch 8 The Skylanders SWAP Force Depth-of-Field Shader; Ch 9 Simulating Partial Occlusion in Post-Processing Depth-of-Fieldfd Methods; Ch 10 Second-Depth Antialiasing; Ch 11 Practical Frame Buffer Compression; Ch 12 Coherence-Enhancing Filtering on the GPU; Ch 13 Screen Space Gras; Ch 14 Screen-Space Deformable Meshes via CSG with Per-Pixel; Ch 15 Broken Effects on the SPU

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 191 x 235 mm
Gewicht 620 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
ISBN-10 1-138-48432-6 / 1138484326
ISBN-13 978-1-138-48432-0 / 9781138484320
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Schritt für Schritt zu Vektorkunst, Illustration und Screendesign

von Anke Goldbach

Buch | Hardcover (2023)
Rheinwerk (Verlag)
CHF 55,85
Die Kreativmaschine. Next Edition

von Martin Poschauko; Thomas Poschauko

Buch | Softcover (2024)
Verlag Hermann Schmidt
CHF 55,95