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Reverse Design - Patrick Holleman

Reverse Design

Final Fantasy VII
Buch | Softcover
168 Seiten
2018
CRC Press (Verlag)
978-1-138-32410-7 (ISBN)
CHF 78,50 inkl. MwSt
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game:






How latter-day critics have misunderstood the artistic goals of Final Fantasy VII



How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII



How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game

Key Features

Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
Summary of historical context of Final Fantasy VII going all the way back to Dungeons & Dragons
Extensive collections of data and data visualizations explaining how Final Fantasy VII’s systems work, how they are organized to prioritize exploration, and how they interlock in a positive feedback loop that peaks at the end of the game

Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

Chapter 1 Final Fantasy VII and the History of RPGs

Chapter 2 Narrative and Design

Chapter 3 Quantitative Analysis of the Game Script

Chapter 4 Game Difficulty and the Four Phases of FFVII

Chapter 5 Finding Complexity in Wide Levels

Chapter 6 Enemy Archetypes

Chapter 7 The Design of Towns and Dungeons

Chapter 8 Music and Design

Chapter 9 Conclusion

Erscheinungsdatum
Zusatzinfo 100 Illustrations, color
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 344 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-138-32410-8 / 1138324108
ISBN-13 978-1-138-32410-7 / 9781138324107
Zustand Neuware
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