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Coding the Arduino - Bob Dukish

Coding the Arduino (eBook)

Building Fun Programs, Games, and Electronic Projects

(Autor)

eBook Download: PDF
2018 | 1st ed.
XVIII, 294 Seiten
Apress (Verlag)
978-1-4842-3510-2 (ISBN)
Systemvoraussetzungen
62,99 inkl. MwSt
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Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. 

Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. 

The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.  

What You'll Learn
  • Understand basic principles of technology, and about analog and digital electronics.
  • Create games from scratch, where you interactively play against the program.
  • Gain an introduction to Artificial Intelligence (AI)

Who This Book Is For

Electronic hobbyists and makers of all levels looking to get started with Arduinos. 


Bob Dukish has been working in the computers and electronics field for over 35 years. He served in the military, worked as an electronic components engineer, holds a number of patents, and taught engineering at both the high school and college levels. He has two Associate Degrees in technology, a Bachelor's Degree in Physics from Syracuse University, as well as Master's Degrees from both Kent State University and Rensselaer Polytechnic Institute. His last degree was earned at the age of 54, and he considers himself to be a lifelong learner.
Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.  What You'llLearnUnderstand basic principles of technology, and about analog and digital electronics.Create games from scratch, where you interactively play against the program.Gain an introduction to Artificial Intelligence (AI)Who This Book Is ForElectronic hobbyists, makers of all levels, and teens with an interest in technology and coding who are looking to get started with Arduinos.

Bob Dukish has been working in the computers and electronics field for over 35 years. He served in the military, worked as an electronic components engineer, holds a number of patents, and taught engineering at both the high school and college levels. He has two Associate Degrees in technology, a Bachelor’s Degree in Physics from Syracuse University, as well as Master’s Degrees from both Kent State University and Rensselaer Polytechnic Institute. His last degree was earned at the age of 54, and he considers himself to be a lifelong learner.

Section OneChapter 1. A background on technologySection 1.1 The difference between science and technologySection 1.2 Ohm’s LawSection 1.3 Engineering notation Chapter 2. Computers and the binary systemSection 2.1 Digital signalsSection 2.2 Power consumptionSection 2.3 InterfacingSection 2.4 Pull-ups and pull-downsSection TwoChapter 3. MicrocontrollersSection 3.1 Describing microcontrollersSection 3.2 Writing a programChapter 4. More loops, and more elegant methods to flash an LED Section 4.1 Timer loopsSection 4.2 Controlling embedded processesSection 4.3 Digital electronicsSection 4.4 Intermittent windshield wiper control with ArduinoChapter 5. Serial CommunicationsSection 5.1 The binary number system and ASCII codeSection 5.2 Simulating artificial intelligenceSection 5.3 Designing a serial communications gameSection 5.4 A recipe quantity calculator for baked goodsChapter 6. Having fun with programmingSection 6.1 Random teacher jokesSection 6.2 Perfecting random numbersSection 6.3 Poker gameSection 6.4 Multi-dimensional arraysSection 6.5 Dice gameChapter 7. More game programming with a detailed explanationSection 7.1 Coding the game of Twenty One, first attemptSection 7.2 Coding the game of Twenty One, second attemptSection ThreeChapter 8. Electronic projectsSection 8.1 Coding a voltmeterSection 8.2 Dimming an LED with pulse width modulationSection 8.3 Controlling an LED using a light sensorSection 8.4 Coding a frequency counterSection 8.5 Pulse generationSection 8.6 Counter with seven-segment display (with driver)Section 8.7 Dice game with seven-segment display(with driver)Section 8.8 Counter with seven-segment display (no driver)Section 8.9 Dice game with seven-segment display (no driver)Section 8.10 Electronic dice game with individual LEDsSection FourChapter 9. More elaborate projectsSection 9.1 Coding a more functional poker gameSection 9.2 Coding a more functional game of Twenty OneSection 9.3 Using the Arduino to transmit Morse CodeChapter 10. Capstone ProjectsSection 10.1 Building an audio Morse code readerSection 10.2 Building an audio Morse code decoderSection 10.3 Team project one, IR Morse code linkSection 10.4 Team project two, IR control linkSection 10.5 Coding math combination word problemsAppendixA.1 Using and writing librariesA.2 Answers to chapter review questions and projectsA.3 Parts list

Erscheint lt. Verlag 13.6.2018
Zusatzinfo XVIII, 294 p. 198 illus.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Weitere Themen Hardware
Schlagworte Arduino • Arduino projects • Coding projects • Computer game design • Electronics • Maker projects • Microcontroller coding • Microprocessor programming
ISBN-10 1-4842-3510-X / 148423510X
ISBN-13 978-1-4842-3510-2 / 9781484235102
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