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iOS Swift Game Development Cookbook - Paris Buttfield-Addison, Jonathon Manning

iOS Swift Game Development Cookbook

Simple Solutions for Game Development Problems
Buch | Softcover
336 Seiten
2018 | 3. Auflage
O'Reilly Media (Verlag)
978-1-4919-9908-0 (ISBN)
CHF 75,40 inkl. MwSt
Ready to create amazing games for iOS? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from architecture design to graphics to performance—all revised for the latest version of Swift.

You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems?

This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development and Swift.
  • Lay out your game’s structure and organize its contents
  • Build your interface and customize menus with UIKit
  • Design your game to detect and respond to user input
  • Work with sound effects, music, and speech synthesis
  • Store and access data for later use with iCloud
  • Create and animate 2D graphics with SpriteKit
  • Simulate physics to make game movements feel realistic
  • Create and render 3D scenes with SceneKit
  • Test users by designing an AI system that thinks ahead

Paris Buttfield-Addison is co-founder of Secret Lab, an indie game and app development studio in Hobart, Australia. He spends his time designing video and board games, and mobile apps, and is also co-author of more than a dozen technical books, mostly for O'Reilly - recently Learning Swift and a book on the Kerbal Space Program video game.

Jon Manning is co-founder of Secret Lab, and is a software engineering expert in Swift, C#, and Objective-C. Jon builds games and apps at Secret Lab for clients from around the world, including the Australian Broadcasting Corporation, Qantas, and Meebo (acquired by Google). Jon has co-authored more than a dozen technical books, and has a PhD in Computing.

Erscheinungsdatum
Verlagsort Sebastopol
Sprache englisch
Maße 184 x 232 mm
Gewicht 626 g
Einbandart kartoniert
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Schlagworte Cookbook • iOS, Spiele programmieren, Spieleprogrammierung, Spiele-App, App-Entwicklung • Swift Apps
ISBN-10 1-4919-9908-X / 149199908X
ISBN-13 978-1-4919-9908-0 / 9781491999080
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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