Unity 2018 Artificial Intelligence Cookbook
Over 90 recipes to build and customize AI entities for your games with Unity, 2nd Edition
Seiten
2018
|
2nd Revised edition
Packt Publishing Limited (Verlag)
978-1-78862-617-0 (ISBN)
Packt Publishing Limited (Verlag)
978-1-78862-617-0 (ISBN)
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With the help of Artificial Intelligence, you can create engaging games consisting of intelligent enemies and intellectual behavior. Using Unity's API or built-in features allows limitless possibilities to create your game's worlds and characters. This cookbook covers essential techniques to help you take your game AI programming to the next level.
Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1
Key Features
Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement
Discover the latest features of the NavMesh API for scripting intelligent behaviour in your game characters
Create games that are non-predictable and dynamic and have a high replayability factor
Book DescriptionInteractive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you take your AI programming to the next level.
To start with, you’ll quickly run through the essential building blocks of working with an agent, programming movement, and navigation in a game environment, followed by improving your agent's decision-making and coordination mechanisms – all through hands-on examples using easily customizable techniques. You’ll then discover how to emulate the vision and hearing capabilities of your agent for natural and humanlike AI behavior, and later improve the agents with the help of graphs. This book also covers the new navigational mesh with improved AI and pathfinding tools introduced in the Unity 2018 update. You’ll empower your AI with decision-making functions by programming simple board games, such as tic-tac-toe and checkers, and orchestrate agent coordination to get your AIs working together as one.
By the end of this book, you’ll have gained expertise in AI programming and developed creative and interactive games.
What you will learn
Create intelligent pathfinding agents with popular AI techniques such as A* and A*mbush
Implement different algorithms for adding coordination between agents and tactical algorithms for different purposes
Simulate senses so agents can make better decisions, taking account of the environment
Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement
Create coordination between agents and orchestrate tactics when dealing with a graph or terrain
Implement waypoints by making a manual selector
Who this book is forThe Unity 2018 Artificial Intelligence Cookbook is for you if you are eager to get more tools under your belt to solve AI- and gameplay-related problems. Basic knowledge of Unity and prior knowledge of C# is an advantage.
Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1
Key Features
Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement
Discover the latest features of the NavMesh API for scripting intelligent behaviour in your game characters
Create games that are non-predictable and dynamic and have a high replayability factor
Book DescriptionInteractive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you take your AI programming to the next level.
To start with, you’ll quickly run through the essential building blocks of working with an agent, programming movement, and navigation in a game environment, followed by improving your agent's decision-making and coordination mechanisms – all through hands-on examples using easily customizable techniques. You’ll then discover how to emulate the vision and hearing capabilities of your agent for natural and humanlike AI behavior, and later improve the agents with the help of graphs. This book also covers the new navigational mesh with improved AI and pathfinding tools introduced in the Unity 2018 update. You’ll empower your AI with decision-making functions by programming simple board games, such as tic-tac-toe and checkers, and orchestrate agent coordination to get your AIs working together as one.
By the end of this book, you’ll have gained expertise in AI programming and developed creative and interactive games.
What you will learn
Create intelligent pathfinding agents with popular AI techniques such as A* and A*mbush
Implement different algorithms for adding coordination between agents and tactical algorithms for different purposes
Simulate senses so agents can make better decisions, taking account of the environment
Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement
Create coordination between agents and orchestrate tactics when dealing with a graph or terrain
Implement waypoints by making a manual selector
Who this book is forThe Unity 2018 Artificial Intelligence Cookbook is for you if you are eager to get more tools under your belt to solve AI- and gameplay-related problems. Basic knowledge of Unity and prior knowledge of C# is an advantage.
Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Table of Contents
Behaviors- Intelligent Movement
Navigation
Decision Making
The new NavMesh API
Coordination and Tactics
Agent Awarness
Board Games and Applied Search AI
Learning Techniques
Procedural Content Generation
Miscellaneous
Erscheinungsdatum | 23.09.2018 |
---|---|
Verlagsort | Birmingham |
Sprache | englisch |
Maße | 75 x 93 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Informatik ► Theorie / Studium ► Algorithmen | |
ISBN-10 | 1-78862-617-6 / 1788626176 |
ISBN-13 | 978-1-78862-617-0 / 9781788626170 |
Zustand | Neuware |
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